帝国时代3修改教程--Protoy.xml
在帝国3中,protoy.xml定义单位属性,例如有生命值、移动速度、单位类型、视野、攻击力、建造按钮、研发科技按钮、占用人口数量等属性设定,修改这个文件很简单,记事本打开,然后找到对应单位把<xxxxx>x.000<xxxxx>中的x.000修改掉然后保存就可以了。<style>
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<h3> 用记事本打开游戏目录\data\protoy.xml这个文件:</h3>
<pre> <span style="color:blue"><</span><span style="color:red">Unit id </span><span style="color:blue">='</span><span style="color:#002060">Y</span><span style="color:blue">'</span> name </span><span style="color:blue">='</span><span style="color:#FF9900">XXX</span><span style="color:blue">'</span></span><span style="color:blue">></span>
<span style="color:#FF9900">XXX</span>是单位调用名。<span style="color:#002060">Y</span>是Unit ID,没有用的。
<span style="font-size:11.0pt;" class="baimu">Y其实也不是没有用,实际上就是给你观赏用的。
从0开始一个单位计一个数;你会发现帝国3里面的单位就是从0计算到1462,而帝国3的自定义的触发程序有一个就是用上了UnitID,也是从0开始计算。
[(int )] kbUnitCount(int player, int unitTypeID, int stateID ): Returns a quick unit count of units for a player.
说了一堆你听不懂的事情,总之就是一个单位为0,第十个单位为9,第100个单位为99,第1463个单位为1462。
</span>
<span style="color:blue"><</span><span style="color:red">DBID</span><span style="color:blue">></span>X.0000<span style="color:blue"></</span><span style="color:red">DBID</span><span style="color:blue">></span>
单位DBID,貌似没用。
<span style="color:blue"><</span><span style="color:red">DisplayNameID</span><span style="color:blue">></span>XXXXX<span style="color:blue"></</span><span style="color:red">DisplayNameID</span><span style="color:blue">></span>
在游戏中显示的名字(代号),与stringtabley.xml关联。(在<span style="color:#0030ff">stringtabley.xml</span>搜索中间的五个数字你就会懂了)
<span style="color:blue"><</span><span style="color:red">EditorNameID</span><span style="color:blue">></span>XXXXX<span style="color:blue"></</span><span style="color:red">EditorNameID</span><span style="color:blue">></span>
在剧情编辑器显示的名字(代号),与stringtabley.xml关联。(在<span style="color:#0030ff">stringtabley.xml</span>搜索中间的五个数字你就会懂了)
如果没有这语句,剧情编辑器就显示DisplayNameID的名字(代号)。
<span style="color:blue"><</span><span style="color:red">ObstructionRadiusX</span><span style="color:blue">></span>X.0000<span style="color:blue"></</span><span style="color:red">ObstructionRadiusX</span><span style="color:blue">></span>
<span style="color:blue"><</span><span style="color:red">ObstructionRadiusZ</span><span style="color:blue">></span>X.0000<span style="color:blue"></</span><span style="color:red">ObstructionRadiusZ</span><span style="color:blue">></span>
单位的实际体积,数值越大,体积越大,目标占用位置越大。<span style="color:red">XXX</span>注:图像与模型不会变大。</span>
<span style="color:blue"><</span><span style="color:red">FormationCategory</span><span style="color:blue">></span>X.0000<span style="color:blue"></</span><span style="color:red">FormationCategory</span><span style="color:blue">></span>
单位类型,有Ranged,protected,body,mobile这几类
Ranged一般用于带远程攻击的兵种
protected一般用于炮兵及几乎没有攻击能力的单位
body一般用于近战型步兵
mobile一般用于骑兵
<span style="color:blue"><</span><span style="color:red">PopulationCount</span><span style="color:blue">></span>X.0000<span style="color:blue"></</span><span style="color:red">PopulationCount</span><span style="color:blue">></span>
每个该类单位所占人口。
<b>注意:俄国军队不能改为0,否则俄国不能出兵的。
(如果要改为0需要在civs.xml删除沙俄的捆绑出兵方式的语句,<a href="Age_of_Empires_III_Modding_Tutorial/04-05blocktrain--multipleblocktrain.htm" style='text-decoration:none;'>具体请点击这里<img src="Age_of_Empires_III_Modding_Tutorial/hidden/Portal.png"/>)</a></b></span>
<span style="color:blue"><</span><span style="color:red">PlacementFile</span><span style="color:blue">></span>xxxxx.xml<span style="color:blue"></</span><span style="color:red">PlacementFile</span><span style="color:blue">></span>
建筑建造位置限制的xml,具体看11-8
<span style="color:blue"><</span><span style="color:red">PopulationCapAddition</span><span style="color:blue">></span>X.0000<span style="color:blue"></</span><span style="color:red">PopulationCapAddition</span><span style="color:blue">></span>
每个该类单位支持的人口。(例如房屋、村庄、神社提供的人口数)
<span style="color:blue"><</span><span style="color:red">MaxVelocity</span><span style="color:blue">></span>X.0000<span style="color:blue"></</span><span style="color:red">MaxVelocity</span><span style="color:blue">></span>
移动速度
<span style="color:blue"><</span><span style="color:red">MaxRunVelocity</span><span style="color:blue">></span>X.0000<span style="color:blue"></</span><span style="color:red">MaxRunVelocity</span><span style="color:blue">></span>
单位掉队时,追赶队伍的速度。
<span style="color:blue"><</span><span style="color:red">MovementType</span><span style="color:blue">></span>X.0000<span style="color:blue"></</span><span style="color:red">MovementType</span><span style="color:blue">></span>
单位移动模式,共分air,water,land三类
air:移动完全不受阻碍,即在天上飞;注:修改成air不能捡陆地上的宝藏。
water:只能在海里移动。
land:只能在陆地移动。
<span style="color:blue"><</span><span style="color:red">TurnRate</span><span style="color:blue">></span>X.0000<span style="color:blue"></</span><span style="color:red">TurnRate</span><span style="color:blue">></span>
单位转弯时的速度,数值越大,转弯越快。 (如果数值过小,单位在转弯时会先朝目标方向移动,再慢慢把身子转过去)
<span style="color:blue"><</span><span style="color:red">AnimFile</span><span style="color:blue">></span>xxxxx.xml<span style="color:blue"></</span><span style="color:red">AnimFile</span><span style="color:blue">></span>单位的动画xml。要用AOE3ED在art1、2、3、4、5.bar提取。
<span style="color:blue"><</span><span style="color:red">ImpactType</span><span style="color:blue">></span>X.0000<span style="color:blue"></</span><span style="color:red">ImpactType</span><span style="color:blue">></span>
单位自身类型,如Flesh(人体),Animal(动物), Wood(木制),Stone(石制)
<span style="font-size:12.0pt;" class="baimu"><span style="font-size:12.0pt;color:#000000" class="baimu">?</span>这个跟命中单位特效文件有关联,不过你现在是不会懂得啦。</span>
<span style="color:blue"><</span><span style="color:red">Icon</span><span style="color:blue">></span>icon\xxxx<span style="color:blue"></</span><span style="color:red">Icon</span><span style="color:blue">></span> <img src="Age_of_Empires_III_Modding_Tutorial/hidden/Kafuuchino_icon.png"/>
单位调用的图标文件,这是显示在建造命令里的图标。
<span class="heimu">???我是不是下载错文件了?吓得我赶紧查看了一遍,是帝国3修改圣典没错。</span>
<span style="color:blue"><</span><span style="color:red">PortraitIcon</span><span style="color:blue">></span>icon\xxxx<span style="color:blue"></</span><span style="color:red">PortraitIcon</span><span style="color:blue">></span> <img src="Age_of_Empires_III_Modding_Tutorial/hidden/Kafuuchino_portrait.png"/>
单位调用的图标文件,这是当你点选某个单位时,中间的图标。
<span style="color:blue"><</span><span style="color:red">RolloverTextID</span><span style="color:blue">></span>XXXXX<span style="color:blue"></</span><span style="color:red">RolloverTextID</span><span style="color:blue">></span>
语言显示代码,这是显示在建造命令里或主城模式卡片里对单位进行描述的语言代码。
↑与stringtabley.xml关联↓。(在<span style="color:#0030ff">stringtabley.xml</span>搜索中间的五个数字)
<span style="color:blue"><</span><span style="color:red">ShortRolloverTextID</span><span style="color:blue">></span>XXXXX<span style="color:blue"></</span><span style="color:red">ShortRolloverTextID</span><span style="color:blue">></span>
语言显示代码,当你将光标移动到某个单位上,显示的对单位进行描述的语言代码。
<span style="color:blue"><</span><span style="color:red">InitialHitpoints</span><span style="color:blue">></span>X.0000<span style="color:blue"></</span><span style="color:red">InitialHitpoints</span><span style="color:blue">></span>
单位刚被生产出来的初始生命值。
<span style="color:blue"><</span><span style="color:red">MaxHitpoints</span><span style="color:blue">></span>X.0000<span style="color:blue"></</span><span style="color:red">MaxHitpoints</span><span style="color:blue">></span>
单位的最高生命值(未升级的情况下)。
<span style="color:#30ff30"><span style="color:blue"><</span><span style="color:red">DeadReplacement</span><span style="color:blue">></span>protoname<span style="color:blue"></</span><span style="color:red">DeadReplacement</span><span style="color:blue">></span>
单位死亡后变成XXX,例如你将村民死亡后变成村民,然后等同于不死。</span>
<span style="color:blue"><</span><span style="color:red">LOS</span><span style="color:blue">></span>X.0000<span style="color:blue"></</span><span style="color:red">LOS</span><span style="color:blue">></span>
单位视野,数值越大,视野越广。
<span style="color:blue"><</span><span style="color:red">ProjectileProtoUnit</span><span style="color:blue">></span>X.0000<span style="color:blue"></</span><span style="color:red">ProjectileProtoUnit</span><span style="color:blue">></span>
单位攻击时发射的投射物,即单位名称。【实际上在tactics或者在ProtoAction定义】
<span style="color:blue"><</span><span style="color:red">BuildPoints</span><span style="color:blue">></span>X.0000<span style="color:blue"></</span><span style="color:red">BuildPoints</span><span style="color:blue">></span>
建筑被产出来需要的时间。数值越大,生产越慢。 (如果将建筑物的改为0,则刚放下建筑就建成)
<span style="color:blue"><</span><span style="color:red">TrainPoints</span><span style="color:blue">></span>X.0000<span style="color:blue"></</span><span style="color:red">TrainPoints</span><span style="color:blue">></span>
单位被产出来需要的时间。数值越大,生产越慢。
<span style="color:blue"><</span><span style="color:red">Bounty</span><span style="color:blue">></span>X.0000<span style="color:blue"></</span><span style="color:red">Bounty</span><span style="color:blue">></span>
单位死亡出来加的经验值。
<span style="color:blue"><</span><span style="color:red">BuildBounty</span><span style="color:blue">></span>X.0000<span style="color:blue"></</span><span style="color:red">BuildBounty</span><span style="color:blue">></span>
单位生产出来加的经验值。
<span style="color:blue"><</span><span style="color:red">Contain</span><span style="color:blue">></span>XXX<span style="color:blue"></</span><span style="color:red">Contain</span><span style="color:blue">></span>可以驻守的类型
(注:可以采用单位调用名或标签,例:AbstractVillager村民、AbstractInfantry步兵、AbstractHeavyInfantry重步兵,all全部......具体看教程的单位标签)
<span style="color:blue"><</span><span style="color:red">MaxContained</span><span style="color:blue">></span>X.0000<span style="color:blue"></</span><span style="color:red">MaxContained</span><span style="color:blue">></span>
建筑物最大驻守数量。
<span style="color:blue"><</span><span style="color:red">Cost resourcetype </span><span style="color:blue">='</span>XXX<span style="color:blue">'</span></span><span style="color:blue">></span>X.0000<span style="color:blue"></</span><span style="color:red">Cost</span><span style="color:blue">></span>
生产单位所需资源类型及数目。(food是食物,wood是木头,gold是金子,trade是茶叶,ships是船运,xp经验)
<span style="color:blue"><</span><span style="color:red">InitialResource resourcetype </span><span style="color:blue">='</span>XXX<span style="color:blue">'</span></span><span style="color:blue">></span>X.0000<span style="color:blue"></</span><span style="color:red">InitialResource</span><span style="color:blue">></span>
提供资源开采的单位(如树,银矿),提供的资源类型及数目。(food是食物,wood是木头,gold是金子,trade是茶叶,ships是船运,xp经验)
<span style="color:blue"><</span><span style="color:red">ResourceSubType</span><span style="color:blue">></span>xxxx<span style="color:blue"></</span><span style="color:red">ResourceSubType</span><span style="color:blue">></span>
提供资源开采的单位,提供的资源类型及数目 (food,wood,gold,trade,ships,xp,<spanclass="baimu"><a href="Age_of_Empires_III_Modding_Tutorial/11-01Fame.htm" class="baimu">fame</a></span>)
<span style="color:blue"><</span><span style="color:red">BuildingWorkRate</span><span style="color:blue">></span>X.0000<span style="color:blue"></</span><span style="color:red">BuildingWorkRate</span><span style="color:blue">></span>
建筑工作速度(如研究,生产)的乘数。
<span style="color:blue"><</span><span style="color:red">MaxContained</span><span style="color:blue">></span>X.0000<span style="color:blue"></</span><span style="color:red">MaxContained</span><span style="color:blue">></span>
单位提供的驻扎空间。
<span style="color:blue"><</span><span style="color:red">Lifespan</span><span style="color:blue">></span>X.0000<span style="color:blue"></</span><span style="color:red">Lifespan</span><span style="color:blue">></span>
单位存活时间。修改远程导弹发现导弹消失了,就是这个原因——发射物挂掉了
<a name="BuildLimit"></a>
<span style="color:blue"><</span><span style="color:red">BuildLimit</span><span style="color:blue">></span>X.0000<span style="color:blue"></</span><span style="color:red">BuildLimit</span><span style="color:blue">></span>
单位建造上限。注:比较容易与下面的BuilderLimit混淆。
<span style="color:blue"><</span><span style="color:red">AllowedAge</span><span style="color:blue">></span>X.0000<span style="color:blue"></</span><span style="color:red">AllowedAge</span><span style="color:blue">></span>
单位被生产出来的最早时代(0-4)。0发现时代,1殖民时代2堡垒3工业4帝王
<span style="color:blue"><</span><span style="color:red">Armor type </span><span style="color:blue">='</span>XXX<span style="color:blue">'</span> value </span><span style="color:blue">='</span>X<span style="color:blue">'</span></span><span style="color:blue">></span><span style="color:blue"></</span><span style="color:red">Armor</span><span style="color:blue">></span>
单位护甲类型(ranged,siege,hand)及抵消伤害的百分比,1为对某种伤害全部抵消。
<span style="color:#ff5020">要不要尝试一下将护甲改为All呢?</span><spanclass="baimu">然而并没有什么卵用,All在damagetypes.xml没有定义,所以是默认的炮轰、攻城图标,实际上不存在。</span>
<span style="color:blue"><</span><span style="color:red">BuilderLimit</span><span style="color:blue">></span>X.0000<span style="color:blue"></</span><span style="color:red">BuilderLimit</span><span style="color:blue">></span>
建造一个该单位的最大建造数量(建造人数)。
<span style="color:blue"><</span><span style="color:red">MinimapIcon</span><span style="color:blue">></span>图标路径<span style="color:blue"></</span><span style="color:red">MinimapIcon</span><span style="color:blue">></span>
单位在小地图上所显示的图案(因为有人理解能力不行,特意加上了图标.....)
<span style="color:blue"><</span><span style="color:red">MinimapIcon</span><span style="color:blue">></span>ui\minimap\t<span style="color:blue"></</span><span style="color:red">MinimapIcon</span><span style="color:blue">></span>
贸易站<img src="Age_of_Empires_III_Modding_Tutorial/01/t.(0,1,8,1).png"onmousemove="changeColorBack(this)" onmouseleave="changeColorBack2(this)"/>
<span style="color:blue"><</span><span style="color:red">MinimapIcon</span><span style="color:blue">></span>ui\minimap\n<span style="color:blue"></</span><span style="color:red">MinimapIcon</span><span style="color:blue">></span>
土著贸易站<img src="Age_of_Empires_III_Modding_Tutorial/01/n.(0,1,8,1).png"onmousemove="changeColorBack(this)" onmouseleave="changeColorBack2(this)"/>
<span style="color:blue"><</span><span style="color:red">MinimapIcon</span><span style="color:blue">></span>ui\minimap\asian_native_site<span style="color:blue"></</span><span style="color:red">MinimapIcon</span><span style="color:blue">></span>
亚洲宗教贸易站<img src="Age_of_Empires_III_Modding_Tutorial/01/t.(0,1,8,1).png"onmousemove="changeColorBack(this)" onmouseleave="changeColorBack2(this)"/>
<span style="color:blue"><</span><span style="color:red">MinimapIcon</span><span style="color:blue">></span>ui\minimap\wonder_16x16<span style="color:blue"></</span><span style="color:red">MinimapIcon</span><span style="color:blue">></span>
亚洲奇观<img src="Age_of_Empires_III_Modding_Tutorial/01/wonder_16x16.(0,1,8,1).png"onmousemove="changeColorBack(this)" onmouseleave="changeColorBack2(this)"/>
<span style="color:blue"><</span><span style="color:red">MinimapIcon</span><span style="color:blue">></span>ui\minimap\towncenter<span style="color:blue"></</span><span style="color:red">MinimapIcon</span><span style="color:blue">></span>
市镇中心<img src="Age_of_Empires_III_Modding_Tutorial/01/towncenter.(0,1,8,1).png"onmousemove="changeColorBack(this)" onmouseleave="changeColorBack2(this)"/>
<span style="color:blue"><</span><span style="color:red">MinimapIcon</span><span style="color:blue">></span>ui\minimap\fort_star_16x16<span style="color:blue"></</span><span style="color:red">MinimapIcon</span><span style="color:blue">></span>
堡垒<img src="Age_of_Empires_III_Modding_Tutorial/01/fort_star_16x16.(0,1,8,1).png"onmousemove="changeColorBack(this)" onmouseleave="changeColorBack2(this)"/>
<span style="color:blue"><</span><span style="color:red">MinimapIcon</span><span style="color:blue">></span>ui\minimap\highlighted item<span style="color:blue"></</span><span style="color:red">MinimapIcon</span><span style="color:blue">></span>
目标<img src="Age_of_Empires_III_Modding_Tutorial/01/highlighted item.(0,1,8,1).png"onmousemove="changeColorBack(this)" onmouseleave="changeColorBack2(this)"/>
<span style="color:blue"><</span><span style="color:red">MinimapIcon</span><span style="color:blue">></span>ui\minimap\treasure<span style="color:blue"></</span><span style="color:red">MinimapIcon</span><span style="color:blue">></span>
宝藏<img src="Age_of_Empires_III_Modding_Tutorial/01/treasure.(0,1,8,1).png"onmousemove="changeColorBack(this)" onmouseleave="changeColorBack2(this)"/>
<span style="color:blue"><</span><span style="color:red">MinimapIcon</span><span style="color:blue">></span>ui\minimap\hero<span style="color:blue"></</span><span style="color:red">MinimapIcon</span><span style="color:blue">></span>
英雄<img src="Age_of_Empires_III_Modding_Tutorial/01/hero.(0,1,8,1).png"onmousemove="changeColorBack(this)" onmouseleave="changeColorBack2(this)"/>
<span style="color:blue"><</span><span style="color:red">MinimapIcon</span><span style="color:blue">></span>ui\minimap\s<span style="color:blue"></</span><span style="color:red">MinimapIcon</span><span style="color:blue">></span>
市镇中心马车<img src="Age_of_Empires_III_Modding_Tutorial/01/s.(0,1,8,1).png"onmousemove="changeColorBack(this)" onmouseleave="changeColorBack2(this)"/><span class="baimu"> 你是不是认为我忘记添加图标了?</span>
<span style="color:blue"><</span><span style="color:red">MinimapIcon</span><span style="color:blue">></span>ui\minimap\minimap_gold<span style="color:blue"></</span><span style="color:red">MinimapIcon</span><span style="color:blue">></span>
黄金<img src="Age_of_Empires_III_Modding_Tutorial/01/minimap_gold.(0,1,8,1).png"onmousemove="changeColorBack(this)" onmouseleave="changeColorBack2(this)"/>
<span style="color:blue"><</span><span style="color:red">GathererLimit</span><span style="color:blue">></span>X.0000<span style="color:blue"></</span><span style="color:red">GathererLimit</span><span style="color:blue">></span>
该单位支持的最大采集者数量。
<span style="color:blue"><</span><span style="color:red">Decay delay </span><span style="color:blue">='</span>90000.0000<span style="color:blue">'</span> duration </span><span style="color:blue">='</span>90000.0000<span style="color:blue">'</span></span><span style="color:blue">></span><span style="color:blue"></</span><span style="color:red">Decay</span><span style="color:blue">></span>
单位/建筑死亡后,尸体/废墟保留:Delay消失延迟时,duration保留时间。
<span style="color:blue"><</span><span style="color:red">WanderDistance</span><span style="color:blue">></span>30<span style="color:blue"></</span><span style="color:red">WanderDistance</span><span style="color:blue">></span>
大自然单位四处走动范围,需要添加<Flag>Wanders</Flag>才会生效
<span style="color:blue"><</span><span style="color:red">SocketUnitType</span><span style="color:blue">></span>TradePostSocket<span style="color:blue"></</span><span style="color:red">SocketUnitType</span><span style="color:blue">></span>
建筑只能在贸易站地点上面建造,经试验,改成其它无效。
<span style="color:blue"><</span><span style="color:red">UnitType</span><span style="color:blue">></span>XXXXXXXX<span style="color:blue"></</span><span style="color:red">UnitType</span><span style="color:blue">></span>单位标签与属性。具体看此教程的<a href="Age_of_Empires_III_Modding_Tutorial/00-05Unittype.htm" style='text-decoration:none;'><img src="Age_of_Empires_III_Modding_Tutorial/hidden/Portal3.png"/>单位标签。<span onmouseleave="changeColorffffffBack(this)">(点一下这个图片)</span></a>
单位标签的叫法源于寰宇工作室制作的帝国时代3单位手册,Unittype翻译应为单位类型,但因为单位手册的影响,所以本教程继续使用单位标签这个名称。
<span style="color:blue"><</span><span style="color:red">Flag</span><span style="color:blue">></span>XXX<span style="color:blue"></</span><span style="color:red">Flag</span><span style="color:blue">></span> 定义单位的特殊属性及效果。↓↓↓↓↓
</pre><table class="LTTable" style='border-collapse:collapse;width:100%;'>
<tr>
<td><pre> <span style="color:blue"><</span><span style="color:red">Flag</span><span style="color:blue">></span></span>NotDeleteable<span style="color:blue"></</span><span style="color:red">Flag</span><span style="color:blue">></span></span></td>
<td> 不能被delete掉</td>
</tr>
<tr>
<td><pre> <span style="color:blue"><</span><span style="color:red">Flag</span><span style="color:blue">></span></span>KnockoutDeath<span style="color:blue"></</span><span style="color:red">Flag</span><span style="color:blue">></span></span></td>
<td> 单位生命值归0后会倒下而不是消失</td>
</tr>
<tr>
<td><pre> <span style="color:blue"><</span><span style="color:red">Flag</span><span style="color:blue">></span></span>AllowAutoGarrison<span style="color:blue"></</span><span style="color:red">Flag</span><span style="color:blue">></span></span></td>
<td> 允许按右键自动驻防,没有这句必须使用命令栏的按钮才能驻守到建筑物。</td>
</tr>
<tr>
<td><pre> <span style="color:blue"><</span><span style="color:red">Flag</span><span style="color:blue">></span></span>ShowTactics<span style="color:blue"></</span><span style="color:red">Flag</span><span style="color:blue">></span></span></td>
<td> 显示能力按钮</td>
</tr>
<tr>
<td><pre> <span style="color:blue"><</span><span style="color:red">Flag</span><span style="color:blue">></span></span>TieToWaterSurface<span style="color:blue"></</span><span style="color:red">Flag</span><span style="color:blue">></span></span></td>
<td> 单位贴在水面或地面上,一般用于船只</td>
</tr>
<tr>
<td><pre> <span style="color:blue"><</span><span style="color:red">Flag</span><span style="color:blue">></span></span>StartOnNoUpdate<span style="color:blue"></</span><span style="color:red">Flag</span><span style="color:blue">></span></span></td>
<td> 不允许自动生产单位,可能还有其他效果</td>
</tr>
<tr>
<td><pre> <span style="color:blue"><</span><span style="color:red">Flag</span><span style="color:blue">></span></span>DoNotValidateResourceInventory<span style="color:blue"></</span><span style="color:red">Flag</span><span style="color:blue">></span></span></td>
<td> 允许采集指定数量资源(没有这语句,除非开秘籍快速,否则只能收集1资源)</td>
</tr>
<tr>
<td><pre> <span style="color:blue"><</span><span style="color:red">Flag</span><span style="color:blue">></span></span>RMCanRotate<span style="color:blue"></</span><span style="color:red">Flag</span><span style="color:blue">></span></span></td>
<td> 作用不明,用在城镇中心上,开局第一个城镇中心会旋转180°</td>
</tr>
<tr>
<td><pre> <span style="color:blue"><</span><span style="color:red">Flag</span><span style="color:blue">></span></span>SnapPlacement<span style="color:blue"></</span><span style="color:red">Flag</span><span style="color:blue">></span></span></td>
<td> 会因环境而自动旋转,码头,贸易站专用,给其他建筑用了后不能手动旋转。</td>
</tr>
<tr>
<td><pre> <span style="color:blue"><</span><span style="color:red">Flag</span><span style="color:blue">></span></span>CanAutoHeal<span style="color:blue"></</span><span style="color:red">Flag</span><span style="color:blue">></span></span></td>
<td> 允许自动回血</td>
</tr>
<tr>
<td><pre> <span style="color:blue"><</span><span style="color:red">Flag</span><span style="color:blue">></span></span>NotPlayerPlaceable<span style="color:blue"></</span><span style="color:red">Flag</span><span style="color:blue">></span></span></td>
<td> 在剧情编辑器隐藏放置该单位的选项</td>
</tr>
<tr>
<td><pre> <span style="color:blue"><</span><span style="color:red">Flag</span><span style="color:blue">></span></span>Invulnerable<span style="color:blue"></</span><span style="color:red">Flag</span><span style="color:blue">></span></span></td>
<td> 不能被攻击也不能受到伤害</td>
</tr>
<tr>
<td><pre> <span style="color:blue"><</span><span style="color:red">Flag</span><span style="color:blue">></span></span>InvulnerableIfGaia<span style="color:blue"></</span><span style="color:red">Flag</span><span style="color:blue">></span></span></td>
<td> 如果该单位是大自然的单位,那么该单位不能被攻击也不能受到伤害。</td>
</tr>
<tr>
<td><pre> <span style="color:blue"><</span><span style="color:red">Flag</span><span style="color:blue">></span></span>DoNotCreateUnitGroupAutomatically<span style="color:blue"></</span><span style="color:red">Flag</span><span style="color:blue">></span></span></td>
<td> 不能创建编队</td>
</tr>
<tr>
<td><pre> <span style="color:blue"><</span><span style="color:red">Flag</span><span style="color:blue">></span></span>DoNotShowOnMiniMap<span style="color:blue"></</span><span style="color:red">Flag</span><span style="color:blue">></span></span></td>
<td> 在小地图不显示这个单位</td>
</tr>
<tr>
<td><pre> <span style="color:blue"><</span><span style="color:red">Flag</span><span style="color:blue">></span></span>NotSelectable<span style="color:blue"></</span><span style="color:red">Flag</span><span style="color:blue">></span></span></td>
<td> 不能选取该单位</td>
</tr>
<tr>
<td><pre> <span style="color:blue"><</span><span style="color:red">Flag</span><span style="color:blue">></span></span>Nugget<span style="color:blue"></</span><span style="color:red">Flag</span><span style="color:blue">></span></span></td>
<td> 宝藏</td>
</tr>
<tr>
<td><pre> <span style="color:blue"><</span><span style="color:red">Flag</span><span style="color:blue">></span></span>UnlimitedSupply<span style="color:blue"></</span><span style="color:red">Flag</span><span style="color:blue">></span></span></td>
<td> 自身资源无上限。</td>
</tr>
<tr>
<td><pre> <span style="color:blue"><</span><span style="color:red">Flag</span><span style="color:blue">></span></span>HeroName1<span style="color:blue"></</span><span style="color:red">Flag</span><span style="color:blue">></span></span></td>
<td> 设定随机名称必须加上HeroName1或HeroName2才会生效。</td>
</tr>
<tr>
<td><pre> <span style="color:blue"><</span><span style="color:red">Flag</span><span style="color:blue">></span></span>HeroName2<span style="color:blue"></</span><span style="color:red">Flag</span><span style="color:blue">></span></span></td>
<td> 设定随机名称必须加上HeroName1或HeroName2才会生效。</td>
</tr>
<tr>
<td><pre> <span style="color:blue"><</span><span style="color:red">Flag</span><span style="color:blue">></span></span>PlaceAnywhere<span style="color:blue"></</span><span style="color:red">Flag</span><span style="color:blue">></span></span></td>
<td> 可以任意在任意地方放置单位或建筑,但不代表你能建造建筑在水中或敌人第一城镇附近。</td>
</tr>
<tr>
<td><pre> <span style="color:blue"><</span><span style="color:red">Flag</span><span style="color:blue">></span></span>VisibleUnderFog<span style="color:blue"></</span><span style="color:red">Flag</span><span style="color:blue">></span></span></td>
<td> 只要探索了地图,该单位即使不在你的视野内也能在战雾中看见</td>
</tr>
<tr>
<td><pre> <span style="color:blue"><</span><span style="color:red">Flag</span><span style="color:blue">></span></span>VisibleUnderFogIfGaia<span style="color:blue"></</span><span style="color:red">Flag</span><span style="color:blue">></span></span></td>
<td> 如果该单位是大自然的单位,只要探索了地图,即使不在你的视野内也能在战雾中看见。</td>
</tr>
<tr>
<td><pre> <span style="color:blue"><</span><span style="color:red">Flag</span><span style="color:blue">></span></span>VisibleUnderFogOnlyAfterSeen<span style="color:blue"></</span><span style="color:red">Flag</span><span style="color:blue">></span></span></td>
<td> 在看见此单位后,可以在已探索的地图但没有视野的情况下看见此单位。</td>
</tr>
<tr>
<td><pre> <span style="color:blue"><</span><span style="color:red">Flag</span><span style="color:blue">></span></span>GivesLOSToAll<span style="color:blue"></</span><span style="color:red">Flag</span><span style="color:blue">></span></span></td>
<td> 所有玩家都能看见此单位的视野。</td>
</tr>
<tr>
<td><pre> <span style="color:blue"><</span><span style="color:red">Flag</span><span style="color:blue">></span></span>Wanders<span style="color:blue"></</span><span style="color:red">Flag</span><span style="color:blue">></span></span></td>
<td> 当该单位为大自然单位的情况下,会在一定范围内自动走动</td>
</tr>
<tr>
<td><pre> <span style="color:blue"><</span><span style="color:red">Flag</span><span style="color:blue">></span></span>ForceToGaia<span style="color:blue"></</span><span style="color:red">Flag</span><span style="color:blue">></span></span></td>
<td> 强制设定为大自然单位</td>
</tr>
<tr>
<td><pre> <span style="color:blue"><</span><span style="color:red">Flag</span><span style="color:blue">></span></span>AllowOverPopCap<span style="color:blue"></</span><span style="color:red">Flag</span><span style="color:blue">></span></span></td>
<td> 在有空余人口数(最少为1)的情况下,建造此单位可以超出人口上限。</td>
</tr>
<tr>
<td><pre> <span style="color:blue"><</span><span style="color:red">Flag</span><span style="color:blue">></span></span>AlwaysAllowOverPopCap<span style="color:blue"></</span><span style="color:red">Flag</span><span style="color:blue">></span></span></td>
<td> 建造此单位必须有空余人口,而且当前人口数量必须<当前人口总数-此单位占用人口点数</td>
</tr>
<tr>
<td><pre> <span style="color:blue"><</span><span style="color:red">Flag</span><span style="color:blue">></span></span>YPUsesExtraWorkerSlot<span style="color:blue"></</span><span style="color:red">Flag</span><span style="color:blue">></span></span></td>
<td> 采集资源时,一个单位占用两个采集者位置</td>
</tr>
<tr>
<td><pre> <span style="color:blue"><</span><span style="color:red">Flag</span><span style="color:blue">></span></span>HideGarrisonFlag<span style="color:blue"></</span><span style="color:red">Flag</span><span style="color:blue">></span></span></td>
<td> 隐藏驻守情况下的出现的旗帜</td>
</tr>
<tr>
<td><pre> <span style="color:blue"><</span><span style="color:red">Flag</span><span style="color:blue">></span></span>DieAtZeroResources<span style="color:blue"></</span><span style="color:red">Flag</span><span style="color:blue">></span></span></td>
<td> 只有自身携带资源归0后才会死亡并且消失。一般与下面的DoNotDieAtZeroHitpoints联合使用。</td>
</tr>
<tr>
<td><pre> <span style="color:blue"><</span><span style="color:red">Flag</span><span style="color:blue">></span></span>DoNotDieAtZeroHitpoints<span style="color:blue"></</span><span style="color:red">Flag</span><span style="color:blue">></span></span></td>
<td> 生命值归0后不会死亡,不会消失,但是无法控制,除了技能外无法对其再造成伤害。</td>
</tr>
<tr>
<td><pre> <span style="color:blue"><</span><span style="color:red">Flag</span><span style="color:blue">></span></span>ExcludeFromMoveAllMilitary<span style="color:blue"></</span><span style="color:red">Flag</span><span style="color:blue">></span></span></td>
<td> 使用“移动所有军事单位”命令时,不会移动</td>
</tr>
<tr>
<td><pre> <span style="color:blue"><</span><span style="color:red">Flag</span><span style="color:blue">></span></span>wallBuild<span style="color:blue"></</span><span style="color:red">Flag</span><span style="color:blue">></span></span></td>
<td> 添加后,建造此单位/建筑的时候,会变成放置墙。</td>
</tr>
<tr>
<td><pre> <span style="color:blue"><</span><span style="color:red">Flag</span><span style="color:blue">></span></span>UseAlignedObstructionOnMinimap<span style="color:blue"></</span><span style="color:red">Flag</span><span style="color:blue">></span></span></td>
<td> 城墙那种在小地图上对齐。</td>
</tr>
</table><pre>
<span style="color:blue"><</span><span style="color:red">Train row </span><span style="color:blue">='</span>0<span style="color:blue">'</span> page </span><span style="color:blue">='</span>X<span style="color:blue">'</span> column </span><span style="color:blue">='</span>Y<span style="color:blue">'</span></span><span style="color:blue">></span>A<span style="color:blue"></</span><span style="color:red">Train</span><span style="color:blue">></span>
此单位/建筑可以生产的单位。
<span style="color:blue"><</span><span style="color:red">Tech row </span><span style="color:blue">='</span>0<span style="color:blue">'</span> page </span><span style="color:blue">='</span>X<span style="color:blue">'</span> column </span><span style="color:blue">='</span>Y<span style="color:blue">'</span></span><span style="color:blue">></span>A<span style="color:blue"></</span><span style="color:red">Tech</span><span style="color:blue">></span>
此单位/建筑可以研究的科技。
<span style="color:blue"><</span><span style="color:red">Command page </span><span style="color:blue">='</span>X<span style="color:blue">'</span> column </span><span style="color:blue">='</span>Y<span style="color:blue">'</span></span><span style="color:blue">></span>A<span style="color:blue"></</span><span style="color:red">Command</span><span style="color:blue">></span>
这是对该类单位的某些能力(控制按钮)的设定。例如最下方的命令按钮,与工厂的自动生产,城墙开门等。
Y是X行的第几个,protoname是单位调用名,techname是科技调用名,protoPowerName是protounitcommands.xml的调用名
X的显示值看下表<div align=center>
</pre><table border=1 cellspacing=0 cellpadding=0 class="LTTable" style='border-collapse:collapse;border:none'>
<tr>
<td><span style="color:blue">=<span style="color:blue">'</span></span>0<span style="color:blue">'</span></td>
<td>训练</td>
<td><span style="color:blue">=<span style="color:blue">'</span></span>12<span style="color:blue">'</span></td>
<td>英国人</td>
</tr>
<tr>
<td><span style="color:blue">=<span style="color:blue">'</span></span>1<span style="color:blue">'</span></td>
<td>改良</td>
<td><span style="color:blue">=<span style="color:blue">'</span></span>13<span style="color:blue">'</span></td>
<td>法国人</td>
</tr>
<tr>
<td><span style="color:blue">=<span style="color:blue">'</span></span>2<span style="color:blue">'</span></td>
<td>步兵</td>
<td><span style="color:blue">=<span style="color:blue">'</span></span>14<span style="color:blue">'</span></td>
<td>俄罗斯人</td>
</tr>
<tr>
<td><span style="color:blue">=<span style="color:blue">'</span></span>3<span style="color:blue">'</span></td>
<td>奇观</td>
<td><span style="color:blue">=<span style="color:blue">'</span></span>15<span style="color:blue">'</span></td>
<td>荷兰人</td>
</tr>
<tr>
<td><span style="color:blue">=<span style="color:blue">'</span></span>4<span style="color:blue">'</span></td>
<td>骑兵</td>
<td><span style="color:blue">=<span style="color:blue">'</span></span>16<span style="color:blue">'</span></td>
<td>西班牙领事馆</td>
</tr>
<tr>
<td><span style="color:blue">=<span style="color:blue">'</span></span>5<span style="color:blue">'</span></td>
<td>炮兵</td>
<td><span style="color:blue">=<span style="color:blue">'</span></span>17<span style="color:blue">'</span></td>
<td>葡萄牙人</td>
</tr>
<tr>
<td><span style="color:blue">=<span style="color:blue">'</span></span>6<span style="color:blue">'</span></td>
<td>建造</td>
<td><span style="color:blue">=<span style="color:blue">'</span></span>18<span style="color:blue">'</span></td>
<td>选择盟友</td>
</tr>
<tr>
<td><span style="color:blue">=<span style="color:blue">'</span></span>7<span style="color:blue">'</span></td>
<td>购买</td>
<td><span style="color:blue">=<span style="color:blue">'</span></span>19<span style="color:blue">'</span></td>
<td>军队</td>
</tr>
<tr>
<td><span style="color:blue">=<span style="color:blue">'</span></span>8<span style="color:blue">'</span></td>
<td>出售</td>
<td><span style="color:blue">=<span style="color:blue">'</span></span>20<span style="color:blue">'</span></td>
<td>(领事馆的解约科技大按钮)</td>
</tr>
<tr>
<td><span style="color:blue">=<span style="color:blue">'</span></span>9<span style="color:blue">'</span></td>
<td>战术</td>
<td><span style="color:blue">=<span style="color:blue">'</span></span>21<span style="color:blue">'</span></td>
<td>购买</td>
</tr>
<tr>
<td><span style="color:blue">=<span style="color:blue">'</span></span>10<span style="color:blue">'</span></td>
<td>命令</td>
<td><span style="color:blue">=<span style="color:blue">'</span></span>22<span style="color:blue">'</span></td>
<td>(空白)</td>
</tr>
<tr>
<td><span style="color:blue">=<span style="color:blue">'</span></span>11<span style="color:blue">'</span></td>
<td>能力(Abilities)</td>
<td></td>
<td></td>
</table><pre>
</div>
<span style="color:blue"><</span><span style="color:red">Tactics</span><span style="color:blue">></span>XXX.tactics<span style="color:blue"></</span><span style="color:red">Tactics</span><span style="color:blue">></span>
单位基本属性。单位的战术、技能、攻击、自动采集、等走动都要在这里定义。要用AOE3ED提取(DataPY.bar/data3.bar/data2.bar/data.bar)。
</span>
</pre>
<hr/>
<h3>攻击设定</h3>
</pre><table border=1 cellspacing=0 cellpadding=0 class="LTTable" style='width:100%;border-collapse:collapse;border:none'>
<tr>
<td style='padding:0cm 5.4pt 0cm 5.4pt'>
<pre><span style='font-size:12.0pt'> <span style="color:blue"><</span><span style="color:red">ProtoAction</span><span style="color:blue">></span> </span></pre></td>
<td style=' padding:0cm 5.4pt 0cm 5.4pt'></td>
</tr>
<tr>
<td style='padding:0cm 5.4pt 0cm 5.4pt'>
<pre><span style='font-size:12.0pt'> <span style="color:blue"><</span><span style="color:red">Name</span><span style="color:blue">></span>XXXXX<span style="color:blue"></</span><span style="color:red">Name</span><span style="color:blue">></span></span></pre></td>
<td style=' padding:0cm 5.4pt 0cm 5.4pt'><span style='font-size:12.0pt'>攻击名称</span></td>
</tr>
<tr>
<td style='padding:0cm 5.4pt 0cm 5.4pt'>
<pre><span style='font-size:12.0pt'> <span style="color:blue"><</span><span style="color:red">Damage</span><span style="color:blue">></span>XXX<span style="color:blue"></</span><span style="color:red">Damage</span><span style="color:blue">></span></span></pre></td>
<td style=' padding:0cm 5.4pt 0cm 5.4pt'><span style='font-size:12.0pt'>单位攻击力</span></td>
</tr>
<tr>
<td style='padding:0cm 5.4pt 0cm 5.4pt'>
<pre><span style='font-size:12.0pt'> <span style="color:blue"><</span><span style="color:red">Accuracy</span><span style="color:blue">></span>0.9900<span style="color:blue"></</span><span style="color:red">Accuracy</span><span style="color:blue">></span></span></pre></td>
<td style=' padding:0cm 5.4pt 0cm 5.4pt'><span style='font-size:12.0pt'>命中率,只能用于近战与弓箭攻击,火枪或炮弹的命中率会在<a href="Age_of_Empires_III_Modding_Tutorial/07-02Accuracy.htm" style='text-decoration:none;'><img src="Age_of_Empires_III_Modding_Tutorial/hidden/Portal3.png"/>tactics</a>说到。</span></td>
</tr>
<tr>
<td style='padding:0cm 5.4pt 0cm 5.4pt'>
<pre><span style='font-size:12.0pt'> <span style="color:blue"><</span><span style="color:red">DamageType</span><span style="color:blue">></span>XXX<span style="color:blue"></</span><span style="color:red">DamageType</span><span style="color:blue">></span></span></pre></td>
<td style=' padding:0cm 5.4pt 0cm 5.4pt'><span style='font-size:12.0pt'>攻击类型;有Hand、Ranged、Siege三种</span></td>
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<pre><span style='font-size:12.0pt'> <span style="color:blue"><</span><span style="color:red">MinRange</span><span style="color:blue">></span>XXX<span style="color:blue"></</span><span style="color:red">MinRange</span><span style="color:blue">></span></span></pre></td>
<td style=' padding:0cm 5.4pt 0cm 5.4pt'><span style='font-size:12.0pt'>最小射程(例如是4,那么要距离敌方4才能攻击)</span></td>
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<td style='padding:0cm 5.4pt 0cm 5.4pt'>
<pre><span style='font-size:12.0pt'> <span style="color:blue"><</span><span style="color:red">MaxRange</span><span style="color:blue">></span>XXX<span style="color:blue"></</span><span style="color:red">MaxRange</span><span style="color:blue">></span></span></pre></td>
<td style=' padding:0cm 5.4pt 0cm 5.4pt'><span style='font-size:12.0pt'>最大射程</span></td>
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<td style='padding:0cm 5.4pt 0cm 5.4pt'>
<pre><span style='font-size:12.0pt'> <span style="color:blue"><</span><span style="color:red">ROF</span><span style="color:blue">></span>XXX<span style="color:blue"></</span><span style="color:red">ROF</span><span style="color:blue">></span></span></pre></td>
<td style=' padding:0cm 5.4pt 0cm 5.4pt'><span style='font-size:12.0pt'>攻击速率(数值越小,攻击速度越高)</span></td>
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<td style='padding:0cm 5.4pt 0cm 5.4pt'>
<pre><span style='font-size:12.0pt'> <span style="color:blue"><</span><span style="color:red">DamageArea</span><span style="color:blue">></span>XXX<span style="color:blue"></</span><span style="color:red">DamageArea</span><span style="color:blue">></span></span></pre></td>
<td style=' padding:0cm 5.4pt 0cm 5.4pt'><span style='font-size:12.0pt'>攻击的伤害范围</span></td>
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<td style='padding:0cm 5.4pt 0cm 5.4pt'>
<pre><span style='font-size:12.0pt'> <span style="color:blue"><</span><span style="color:red">DamageBonus type </span><span style="color:blue">='</span>A<span style="color:blue">'</span></span><span style="color:blue">></span>X.0000<span style="color:blue"><</span><span style="color:red">DageBonus</span><span style="color:blue">></span></span></pre></td>
<td style=' padding:0cm 5.4pt 0cm 5.4pt'><span style='font-size:12.0pt'>对A造成X倍伤害,A为单位标签或者单位调用名。</span></td>
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<td style='padding:0cm 5.4pt 0cm 5.4pt'>
<pre><span style='font-size:12.0pt'> <span style="color:blue"><</span><span style="color:red">DamageFlags</span><span style="color:blue">></span>XXX<span style="color:blue"></</span><span style="color:red">DamageFlags</span><span style="color:blue">></span> </span></pre></td>
<td style=' padding:0cm 5.4pt 0cm 5.4pt'><span style='font-size:12.0pt'><br/>范围伤害类型。<br/>GAIAEnemy:只对大自然与敌人造成伤害。<br/>Enemy:只对敌人造成伤害。<br/>没有这句但有上面的<span style="color:blue"><</span><span style="color:red">DamageArea</span><span style="color:blue">></span>XXX<span style="color:blue"></</span><span style="color:red">DamageArea</span><span style="color:blue">></span>,那么会打伤自己人;<br/>如果利用在黄坚的技能天火并且删除了<span style="color:blue"><</span><span style="color:red">DamageFlags</span><span style="color:blue">></span>XXX<span style="color:blue"></</span><span style="color:red">DamageFlags</span><span style="color:blue">></span>就可以用来打自己人了。<br/></span></td>
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<td style='padding:0cm 5.4pt 0cm 5.4pt'/>
<td style='padding:0cm 5.4pt 0cm 5.4pt'/>
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<pre><span style='font-size:12.0pt'> <span style="color:blue"><</span><span style="color:red">DamageCap</span><span style="color:blue">></span>XXX<span style="color:blue"></</span><span style="color:red">DamageCap</span><span style="color:blue">></span></span></pre></td>
<td style=' padding:0cm 5.4pt 0cm 5.4pt'><span style='font-size:12.0pt'>带有范围伤害【<span style="color:blue"><</span><span style="color:red">DamageArea</span><span style="color:blue">></span>XXX<span style="color:blue"></</span><span style="color:red">DamageArea</span><span style="color:blue">></span>】能造成的最大伤害,如果要一次性摧毁敌人请删除这句。并把范围调高。</span></td>
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<td style='padding:0cm 5.4pt 0cm 5.4pt'>
<pre><span style='font-size:12.0pt'> <span style="color:blue"></</span><span style="color:red">ProtoAction</span><span style="color:blue">></span></span></pre></td>
<td style=' padding:0cm 5.4pt 0cm 5.4pt'></td>
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</table><pre>
<hr/>
<h3>村民自动采集茶叶</h3>
</pre><table border=1 cellspacing=0 cellpadding=0 style='width:100%;border-collapse:collapse;border:none'>
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<td style='padding:0cm 5.4pt 0cm 5.4pt'>
<pre><span style='font-size:12.0pt'> <span style="color:blue"><</span><span style="color:red">ProtoAction</span><span style="color:blue">></span> </span></pre></td>
<td style=' padding:0cm 5.4pt 0cm 5.4pt'></td>
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<td style='padding:0cm 5.4pt 0cm 5.4pt'>
<pre><span style='font-size:12.0pt'> <span style="color:blue"><</span><span style="color:red">Name</span><span style="color:blue">></span>AutoGatherTrade<span style="color:blue"></</span><span style="color:red">Name</span><span style="color:blue">></span></span></pre></td>
<td style=' padding:0cm 5.4pt 0cm 5.4pt'><span style='font-size:12.0pt'>自动采集茶叶</span></td>
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<td style='padding:0cm 5.4pt 0cm 5.4pt'>
<pre><span style='font-size:12.0pt'> <span style="color:blue"><</span><span style="color:red">Type</span><span style="color:blue">></span>AutoGather<span style="color:blue"></</span><span style="color:red">Type</span><span style="color:blue">></span></span></pre></td>
<td style=' padding:0cm 5.4pt 0cm 5.4pt'><span style='font-size:12.0pt'></span></td>
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<pre><span style='font-size:12.0pt'> <span style="color:blue"><</span><span style="color:red">Rate type </span><span style="color:blue">='</span>Trade<span style="color:blue">'</span></span><span style="color:blue">></span>0.030000<span style="color:blue"></</span><span style="color:red">Rate</span><span style="color:blue">></span></span></pre></td>
<td style=' padding:0cm 5.4pt 0cm 5.4pt'><span style='font-size:12.0pt'>每秒自动采集0.03茶叶;数值越大,采集速度越快。</span></td>
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<td style='padding:0cm 5.4pt 0cm 5.4pt'>
<pre><span style='font-size:12.0pt'> <span style="color:blue"></</span><span style="color:red">ProtoAction</span><span style="color:blue">></span></span></pre></td>
<td style=' padding:0cm 5.4pt 0cm 5.4pt'></td>
</tr>
</table><pre>
<hr/>
<h3>探险家建造建筑倍数,可以加到村民那里去。</h3>
</pre><table border=1 cellspacing=0 cellpadding=0 class="LTTable" style='width:100%;border-collapse:collapse;border:none'>
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<td style='padding:0cm 5.4pt 0cm 5.4pt'>
<pre><span style='font-size:12.0pt'> <span style="color:blue"><</span><span style="color:red">ProtoAction</span><span style="color:blue">></span> </span></pre></td>
<td style=' padding:0cm 5.4pt 0cm 5.4pt'></td>
</tr>
<tr>
<td style='padding:0cm 5.4pt 0cm 5.4pt'>
<pre><span style='font-size:12.0pt'> <span style="color:blue"><</span><span style="color:red">Name</span><span style="color:blue">></span>Build<span style="color:blue"></</span><span style="color:red">Name</span><span style="color:blue">></span></span></pre></td>
<td style=' padding:0cm 5.4pt 0cm 5.4pt'><span style='font-size:12.0pt'>建造倍数;数值越大,建造速度越快。</span></td>
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<td style='padding:0cm 5.4pt 0cm 5.4pt'>
<pre><span style='font-size:12.0pt'> <span style="color:blue"><</span><span style="color:red">Rate type </span><span style="color:blue">='</span>TradingPost<span style="color:blue">'</span></span><span style="color:blue">></span>3.000000<span style="color:blue"></</span><span style="color:red">Rate</span><span style="color:blue">></span></span></pre></td>
<td style=' padding:0cm 5.4pt 0cm 5.4pt'><span style='font-size:12.0pt'>3倍速度建造贸易站</span></td>
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<td style='padding:0cm 5.4pt 0cm 5.4pt'>
<pre><span style='font-size:12.0pt'> <span style="color:blue"><</span><span style="color:red">Rate type </span><span style="color:blue">='</span>TownCenter<span style="color:blue">'</span></span><span style="color:blue">></span>1.000000<span style="color:blue"></</span><span style="color:red">Rate</span><span style="color:blue">></span></span></pre></td>
<td style=' padding:0cm 5.4pt 0cm 5.4pt'><span style='font-size:12.0pt'>1倍速度建造城镇中心</span></td>
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<td style='padding:0cm 5.4pt 0cm 5.4pt'>
<pre><span style='font-size:12.0pt'> <span style="color:blue"><</span><span style="color:red">Rate type </span><span style="color:blue">='</span>单位调用名或者标签<span style="color:blue">'</span></span><span style="color:blue">></span>X.000000<span style="color:blue"></</span><span style="color:red">Rate</span><span style="color:blue">></span></span></pre></td>
<td style=' padding:0cm 5.4pt 0cm 5.4pt'><span style='font-size:12.0pt'></span></td>
</tr>
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<td style='padding:0cm 5.4pt 0cm 5.4pt'>
<pre><span style='font-size:12.0pt'> <span style="color:blue"></</span><span style="color:red">ProtoAction</span><span style="color:blue">></span></span></pre></td>
<td style=' padding:0cm 5.4pt 0cm 5.4pt'></td>
</tr>
</table><pre>
<hr/>
<h3>治疗设定</h3>
</pre><table border=1 cellspacing=0 cellpadding=0 style='width:100%;border-collapse:collapse;border:none'>
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<td style='padding:0cm 5.4pt 0cm 5.4pt'>
<pre><span style='font-size:12.0pt'> <span style="color:blue"><</span><span style="color:red">ProtoAction</span><span style="color:blue">></span> </span></pre></td>
<td style=' padding:0cm 5.4pt 0cm 5.4pt'></td>
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<td style='padding:0cm 5.4pt 0cm 5.4pt'>
<pre><span style='font-size:12.0pt'> <span style="color:blue"><</span><span style="color:red">Name</span><span style="color:blue">></span>Heal<span style="color:blue"></</span><span style="color:red">Name</span><span style="color:blue">></span></span></pre></td>
<td style=' padding:0cm 5.4pt 0cm 5.4pt'><span style='font-size:12.0pt'>治疗</span></td>
</tr>
<tr>
<td style='padding:0cm 5.4pt 0cm 5.4pt'>
<pre><span style='font-size:12.0pt'> <span style="color:blue"><</span><span style="color:red">Type</span><span style="color:blue">></span>Heal<span style="color:blue"></</span><span style="color:red">Type</span><span style="color:blue">></span></span></pre></td>
<td style=' padding:0cm 5.4pt 0cm 5.4pt'><span style='font-size:12.0pt'></span></td>
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<td style='padding:0cm 5.4pt 0cm 5.4pt'>
<pre><span style='font-size:12.0pt'> <span style="color:blue"><</span><span style="color:red">Rate type </span><span style="color:blue">='</span>LogicalTypeHealed<span style="color:blue">'</span></span><span style="color:blue">></span>6.000000<span style="color:blue"></</span><span style="color:red">Rate</span><span style="color:blue">></span></span></pre></td>
<td style=' padding:0cm 5.4pt 0cm 5.4pt'><span style='font-size:12.0pt'>每秒治疗被治疗者6生命;数值越大治疗速度越快。</span></td>
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<td style='padding:0cm 5.4pt 0cm 5.4pt'>
<pre><span style='font-size:12.0pt'> <span style="color:blue"><</span><span style="color:red">Rate type </span><span style="color:blue">='</span>单位调用名或者标签<span style="color:blue">'</span></span><span style="color:blue">></span>X.000000<span style="color:blue"></</span><span style="color:red">Rate</span><span style="color:blue">></span></span></pre></td>
<td style=' padding:0cm 5.4pt 0cm 5.4pt'><span style='font-size:12.0pt'></span></td>
</tr>
<tr>
<td style='padding:0cm 5.4pt 0cm 5.4pt'>
<pre><span style='font-size:12.0pt'> <span style="color:blue"></</span><span style="color:red">ProtoAction</span><span style="color:blue">></span></span></pre></td>
<td style=' padding:0cm 5.4pt 0cm 5.4pt'></td>
</tr>
</table><pre>
<hr/>
<h3>村民采集</h3>
</pre><table border=1 cellspacing=0 cellpadding=0 class="LTTable" style='width:100%;border-collapse:collapse;border:none'>
<tr>
<td style='padding:0cm 5.4pt 0cm 5.4pt'>
<pre><span style='font-size:12.0pt'> <span style="color:blue"><</span><span style="color:red">ProtoAction</span><span style="color:blue">></span> </span></pre></td>
<td style='padding:0cm 5.4pt 0cm 5.4pt'></td>
</tr>
<tr>
<td style='padding:0cm 5.4pt 0cm 5.4pt'>
<pre><span style='font-size:12.0pt'> <span style="color:blue"><</span><span style="color:red">Name</span><span style="color:blue">></span>Gather<span style="color:blue"></</span><span style="color:red">Name</span><span style="color:blue">></span></span></pre></td>
<td style=' padding:0cm 5.4pt 0cm 5.4pt'><span style='font-size:12.0pt'>采集;数值越大,采集速度越快。</span></td>
</tr>
<tr>
<td style='padding:0cm 5.4pt 0cm 5.4pt'>
<pre><span style='font-size:12.0pt'> <span style="color:blue"><</span><span style="color:red">Rate type </span><span style="color:blue">='</span>Tree<span style="color:blue">'</span></span><span style="color:blue">></span>0.500000<span style="color:blue"></</span><span style="color:red">Rate</span><span style="color:blue">></span></span></pre></td>
<td style=' padding:0cm 5.4pt 0cm 5.4pt'><span style='font-size:12.0pt'>每秒从树木采集0.5木材</span></td>
</tr>
<tr>
<td style='padding:0cm 5.4pt 0cm 5.4pt'>
<pre><span style='font-size:12.0pt'> <span style="color:blue"><</span><span style="color:red">Rate type </span><span style="color:blue">='</span>Mill<span style="color:blue">'</span></span><span style="color:blue">></span>0.670000<span style="color:blue"></</span><span style="color:red">Rate</span><span style="color:blue">></span></span></pre></td>
<td style=' padding:0cm 5.4pt 0cm 5.4pt'><span style='font-size:12.0pt'>每秒从磨坊采集0.67食物(实际为0.67X75%)</span></td>
</tr>
<tr>
<td style='padding:0cm 5.4pt 0cm 5.4pt'>
<pre><span style='font-size:12.0pt'> <span style="color:blue"><</span><span style="color:red">Rate type </span><span style="color:blue">='</span>AbstractMine<span style="color:blue">'</span></span><span style="color:blue">></span>0.600000<span style="color:blue"></</span><span style="color:red">Rate</span><span style="color:blue">></span></span></pre></td>
<td style=' padding:0cm 5.4pt 0cm 5.4pt'><span style='font-size:12.0pt'>每秒矿场采集0.6黄金</span></td>
</tr>
<tr>
<td style='padding:0cm 5.4pt 0cm 5.4pt'>
<pre><span style='font-size:12.0pt'> <span style="color:blue"><</span><span style="color:red">Rate type </span><span style="color:blue">='</span>Plantation<span style="color:blue">'</span></span><span style="color:blue">></span>0.50<span style="color:blue"></</span><span style="color:red">Rate</span><span style="color:blue">></span></span></pre></td>
<td style=' padding:0cm 5.4pt 0cm 5.4pt'><span style='font-size:12.0pt'>每秒从种植园·采集0.5黄金(实际为0.5X75%)</span></td>
</tr>
<tr>
<td style='padding:0cm 5.4pt 0cm 5.4pt'>
<pre><span style='font-size:12.0pt'> <span style="color:blue"><</span><span style="color:red">Rate type </span><span style="color:blue">='</span>Herdable<span style="color:blue">'</span></span><span style="color:blue">></span>2.000000<span style="color:blue"></</span><span style="color:red">Rate</span><span style="color:blue">></span></span></pre></td>
<td style=' padding:0cm 5.4pt 0cm 5.4pt'><span style='font-size:12.0pt'>每秒从畜牧采集2食物</span></td>
</tr>
<tr>
<td style='padding:0cm 5.4pt 0cm 5.4pt'>
<pre><span style='font-size:12.0pt'> <span style="color:blue"><</span><span style="color:red">Rate type </span><span style="color:blue">='</span>Huntable<span style="color:blue">'</span></span><span style="color:blue">></span>0.840000<span style="color:blue"></</span><span style="color:red">Rate</span><span style="color:blue">></span></span></pre></td>
<td style=' padding:0cm 5.4pt 0cm 5.4pt'><span style='font-size:12.0pt'>每秒从猎物采集0.84食物</span></td>
</tr>
<tr>
<td style='padding:0cm 5.4pt 0cm 5.4pt'>
<pre><span style='font-size:12.0pt'> <span style="color:blue"><</span><span style="color:red">Rate type </span><span style="color:blue">='</span>BerryBush<span style="color:blue">'</span></span><span style="color:blue">></span>0.670000<span style="color:blue"></</span><span style="color:red">Rate</span><span style="color:blue">></span></span></pre></td>
<td style=' padding:0cm 5.4pt 0cm 5.4pt'><span style='font-size:12.0pt'>每秒从浆果采集0.67食物</span></td>
</tr>
<tr>
<td style='padding:0cm 5.4pt 0cm 5.4pt'>
<pre><span style='font-size:12.0pt'> <span style="color:blue"><</span><span style="color:red">Rate type </span><span style="color:blue">='</span>AbstractFarm<span style="color:blue">'</span></span><span style="color:blue">></span>0.670000<span style="color:blue"></</span><span style="color:red">Rate</span><span style="color:blue">></span></span></pre></td>
<td style=' padding:0cm 5.4pt 0cm 5.4pt'><span style='font-size:12.0pt'>每秒从农田采集0.67食物</span></td>
</tr>
<tr>
<td style='padding:0cm 5.4pt 0cm 5.4pt'>
<pre><span style='font-size:12.0pt'> <span style="color:blue"><</span><span style="color:red">Rate type </span><span style="color:blue">='</span>AbstractFish<span style="color:blue">'</span></span><span style="color:blue">></span>0.670000<span style="color:blue"></</span><span style="color:red">Rate</span><span style="color:blue">></span></span></pre></td>
<td style=' padding:0cm 5.4pt 0cm 5.4pt'><span style='font-size:12.0pt'>每秒从鱼群采集0.67食物【这个是渔船的】</span></td>
</tr>
<tr>
<td style='padding:0cm 5.4pt 0cm 5.4pt'>
<pre><span style='font-size:12.0pt'> <span style="color:blue"><</span><span style="color:red">Rate type </span><span style="color:blue">='</span>AbstractWhale<span style="color:blue">'</span></span><span style="color:blue">></span>0.500000<span style="color:blue"></</span><span style="color:red">Rate</span><span style="color:blue">></span></span></pre></td>
<td style=' padding:0cm 5.4pt 0cm 5.4pt'><span style='font-size:12.0pt'>每秒从鲸鱼采集0.5黄金【这个是鲸鱼的】</span></td>
</tr>
<tr>
<td style='padding:0cm 5.4pt 0cm 5.4pt'>
<pre><span style='font-size:10.0pt'> <span style="color:blue"><</span><span style="color:red">Rate type </span><span style="color:blue">='</span><span style="color:#30ff30">ypRicePaddy</span><span style="color:blue">'</span> <span style="color:red">resource </span><span style="color:blue">='</span><span style="color:#30ff30">Food</span><span style="color:blue">'</span></span><span style="color:blue">></span>0.5000<span style="color:blue"></</span><span style="color:red">Rate</span><span style="color:blue">></span></span></pre></td>
<td style=' padding:0cm 5.4pt 0cm 5.4pt'><span style='font-size:12.0pt'>每秒从稻田采集0.5食物</span></td>
</tr>
<tr>
<td style='padding:0cm 5.4pt 0cm 5.4pt'>
<pre><span style='font-size:10.0pt'> <span style="color:blue"><</span><span style="color:red">Rate type </span><span style="color:blue">='</span><span style="color:#30ff30">ypRicePaddy</span><span style="color:blue">'</span> <span style="color:red">resource </span><span style="color:blue">='</span><span style="color:#30ff30">Gold</span><span style="color:blue">'</span></span><span style="color:blue">></span>0.3400<span style="color:blue"></</span><span style="color:red">Rate</span><span style="color:blue">></span></span></pre></td>
<td style=' padding:0cm 5.4pt 0cm 5.4pt'><span style='font-size:12.0pt'>每秒从稻田采集0.34黄金</span></td>
</tr>
<tr>
<td style='padding:0cm 5.4pt 0cm 5.4pt'>
<pre><span style='font-size:12.0pt'> <span style="color:blue"><</span><span style="color:red">Rate type </span><span style="color:blue">='</span>ypBerryBuilding<span style="color:blue">'</span></span><span style="color:blue">></span>0.670000<span style="color:blue"></</span><span style="color:red">Rate</span><span style="color:blue">></span></span></pre></td>
<td style=' padding:0cm 5.4pt 0cm 5.4pt'><span style='font-size:12.0pt'>每秒从樱桃园采集0.67食物</span></td>
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<pre><span style='font-size:12.0pt'> <span style="color:blue"><</span><span style="color:red">Rate type </span><span style="color:blue">='</span>ypGroveBuilding<span style="color:blue">'</span></span><span style="color:blue">></span>0.500000<span style="color:blue"></</span><span style="color:red">Rate</span><span style="color:blue">></span></span></pre></td>
<td style=' padding:0cm 5.4pt 0cm 5.4pt'><span style='font-size:12.0pt'>每秒从芒果园采集0.5木材</span></td>
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<pre><span style='font-size:12.0pt'> <span style="color:blue"><</span><span style="color:red">Rate type </span><span style="color:blue">='</span>单位调用名或者标签<span style="color:blue">'</span></span><span style="color:blue">></span>速率X.000000<span style="color:blue"></</span><span style="color:red">Rate</span><span style="color:blue">></span> </span></pre></td>
<td style=' padding:0cm 5.4pt 0cm 5.4pt'><span style='font-size:12.0pt'></span></td>
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<pre><span style='font-size:12.0pt'> <span style="color:blue"></</span><span style="color:red">ProtoAction</span><span style="color:blue">></span></span></pre></td>
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<h3>银行、工厂等自动采集;数值越大,采集速度越快,可以换成其他的资源。:</h3>
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<pre><span style='font-size:12.0pt'> <span style="color:blue"><</span><span style="color:red">ProtoAction</span><span style="color:blue">></span>
<span style="color:blue"><</span><span style="color:red">Name</span><span style="color:blue">></span>AutoGatherCoin<span style="color:blue"></</span><span style="color:red">Name</span><span style="color:blue">></span>
<span style="color:blue"><</span><span style="color:red">Rate type </span><span style="color:blue">='</span>Gold<span style="color:blue">'</span></span><span style="color:blue">></span>5.500000<span style="color:blue"></</span><span style="color:red">Rate</span><span style="color:blue">></span>
<span style="color:blue"></</span><span style="color:red">ProtoAction</span><span style="color:blue">></span></span></pre></td>
<td style=' padding:0cm 5.4pt 0cm 5.4pt'><br/>自动采集黄金<br/>每秒采集5.5黄金<br/></td>
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<pre><span style='font-size:12.0pt'> <span style="color:blue"><</span><span style="color:red">ProtoAction</span><span style="color:blue">></span>
<span style="color:blue"><</span><span style="color:red">Name</span><span style="color:blue">></span>AutoGatherFood<span style="color:blue"></</span><span style="color:red">Name</span><span style="color:blue">></span>
<span style="color:blue"><</span><span style="color:red">Rate type </span><span style="color:blue">='</span>Food<span style="color:blue">'</span></span><span style="color:blue">></span>5.500000<span style="color:blue"></</span><span style="color:red">Rate</span><span style="color:blue">></span>
<span style="color:blue"></</span><span style="color:red">ProtoAction</span><span style="color:blue">></span></span></pre></td>
<td style=' padding:0cm 5.4pt 0cm 5.4pt'><span style='font-size:12.0pt'><br/>自动采集食物<br/>每秒采集5.5食物<br/></span></td>
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<pre><span style='font-size:12.0pt'>
<span style="color:blue"><</span><span style="color:red">ProtoAction</span><span style="color:blue">></span>
<span style="color:blue"><</span><span style="color:red">Name</span><span style="color:blue">></span>AutoGatherWood<span style="color:blue"></</span><span style="color:red">Name</span><span style="color:blue">></span>
<span style="color:blue"><</span><span style="color:red">Rate type </span><span style="color:blue">='</span>Wood<span style="color:blue">'</span></span><span style="color:blue">></span>5.500000<span style="color:blue"></</span><span style="color:red">Rate</span><span style="color:blue">></span>
<span style="color:blue"></</span><span style="color:red">ProtoAction</span><span style="color:blue">></span></span></pre></td>
<td style=' padding:0cm 5.4pt 0cm 5.4pt'><br/>自动采集木材<br/>每秒采集5.5木材<br/></td>
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<p>
ProtoAction必须在tactics定义才能生效,否者你直接在protoy城镇中心添加了自动采集食物速率,却不修改tactics的话,城镇中心是不会自动采集食物的。
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