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氵氵氵氵氵发表于 2023-10-1 12:24:54
我有点烦捆绑出兵了,比如诸葛弩,我想的是把诸葛弩科技研发满之后就允许兵营单独出诸葛弩,不用再捆绑出兵了,这个技术上能不能实现?
初步想法是在techtreey里面的unit里把诸葛弩的初始定义给删了,等到高贵诸葛弩研发完了之后再允许生产,我想把研发完科技的格子给利用起来,比如诸葛弩科技研发到顶级了,我希望能在原本科技的那个格子上可以单独出诸葛弩,不知道可不可行
こはね发表于 2023-10-2 00:21:11
原本是担心单位会把科技挤掉的问题,实测方案可行。实际上已被打脸
首先techtreey把红色的语句从YPAge0ChineseUnit删掉,因为全效工作室最初设定中国是类似俄罗斯捆绑出兵,所以诸葛弩、火绳枪、长刀等这些单位一直都是启用状态,你需要删掉
<Tech name ='YPAge0ChineseUnits' type ='Normal'>
<DBID>4982</DBID>
<Status>UNOBTAINABLE</Status>
<Flag>Shadow</Flag>
<Effects>
<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
<Target type ='ProtoUnit'>ypSettlerAsian</Target></Effect>
<!--
<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
<Target type ='ProtoUnit'>ypMeteorHammer</Target></Effect>
<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
<Target type ='ProtoUnit'>ypIronFlail</Target></Effect>
<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
<Target type ='ProtoUnit'>ypKeshik</Target></Effect>
<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
<Target type ='ProtoUnit'>ypSteppeRider</Target></Effect>
<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
<Target type ='ProtoUnit'>ypQiangPikeman</Target></Effect>
<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
<Target type ='ProtoUnit'>ypChuKoNu</Target></Effect>
<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
<Target type ='ProtoUnit'>ypArquebusier</Target></Effect>
<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
<Target type ='ProtoUnit'>ypChangdao</Target></Effect>
-->

<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
<Target type ='ProtoUnit'>ypHandMortar</Target></Effect>
<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
<Target type ='ProtoUnit'>ypFlameThrower</Target></Effect>
<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
<Target type ='ProtoUnit'>ypGoat</Target></Effect>
<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
<Target type ='ProtoUnit'>ypFishingBoatAsian</Target></Effect>
<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
<Target type ='ProtoUnit'>ypWarJunk</Target></Effect>
<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
<Target type ='ProtoUnit'>ypFireship</Target></Effect>
<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
<Target type ='ProtoUnit'>ypOldHanArmy</Target></Effect>
<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
<Target type ='ProtoUnit'>ypForbiddenArmy</Target></Effect>
<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
<Target type ='ProtoUnit'>ypTerritorialArmy</Target></Effect>
<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
<Target type ='ProtoUnit'>ypImperialArmy</Target></Effect>
<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
<Target type ='ProtoUnit'>ypFuchuan</Target></Effect>
<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
<Target type ='ProtoUnit'>ypMingArmy</Target></Effect>
<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
<Target type ='ProtoUnit'>ypStandardArmy</Target></Effect>
<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
<Target type ='ProtoUnit'>ypBlackFlagArmy</Target></Effect>
<Effect type ='Data' action ='SpawnCannon' amount ='1.00' subtype ='ActionEnable' relativity ='Absolute'>
<Target type ='ProtoUnit'>Factory</Target></Effect>
<Effect type ='TechStatus' status ='obtainable'>ImperialCannon</Effect>
<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
<Target type ='ProtoUnit'>ypMongolianArmy</Target></Effect>
</Effects>
</Tech>
然后在对应的升级科技(高贵升级,YPExalted******),把上面的语句重新加进去
例如YPExaltedChuKoNu、YPExaltedArquebusier、YPExaltedKeshik、YPExaltedIronFlail,因为没什么意义,懒得复制粘贴,其他几个就不举例了
<Tech name ='YPExaltedChuKoNu' type ='Normal'>
<DBID>3630</DBID>
<DisplayNameID>60672</DisplayNameID>
<Cost resourcetype ='Wood'>750.0000</Cost>
<Cost resourcetype ='Gold'>750.0000</Cost>
<ResearchPoints>30.0000</ResearchPoints>
<Status>UNOBTAINABLE</Status>
<Icon>ui\techs\asians\exalted_chokuno</Icon>
<RolloverTextID>60671</RolloverTextID>
<Flag>UpgradeTech</Flag>
<Flag>CountsTowardMilitaryScore</Flag>
<Flag>YPGridShiftRowRightOne</Flag>
<Prereqs>
<TechStatus status ='Active'>Imperialize</TechStatus>
<TechStatus status ='Active'>YPHonoredChuKoNu</TechStatus>
</Prereqs>
<Effects>
<Effect type ='SetName' proto ='ypChuKoNu' culture ='none' newName ='60675'></Effect>
<Effect type ='Data' amount ='1.50' subtype ='Hitpoints' relativity ='BasePercent'>
<Target type ='ProtoUnit'>ypChuKoNu</Target></Effect>
<Effect type ='Data' amount ='1.50' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
<Target type ='ProtoUnit'>ypChuKoNu</Target></Effect>
<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
<Target type ='ProtoUnit'>ypChuKoNu</Target></Effect>

</Effects>
</Tech>
<Tech name ='YPExaltedArquebusier' type ='Normal'>
<DBID>3631</DBID>
<DisplayNameID>60677</DisplayNameID>
<Cost resourcetype ='Wood'>750.0000</Cost>
<Cost resourcetype ='Gold'>750.0000</Cost>
<ResearchPoints>30.0000</ResearchPoints>
<Status>UNOBTAINABLE</Status>
<Icon>ui\techs\asians\exalted_arquebusier</Icon>
<RolloverTextID>60676</RolloverTextID>
<Flag>YPGridShiftRowRightOne</Flag>
<Flag>UpgradeTech</Flag>
<Flag>CountsTowardMilitaryScore</Flag>
<Prereqs>
<TechStatus status ='Active'>YPHonoredArquebusier</TechStatus>
<TechStatus status ='Active'>Imperialize</TechStatus>
</Prereqs>
<Effects>
<Effect type ='SetName' proto ='ypArquebusier' culture ='none' newName ='61760'></Effect>
<Effect type ='Data' amount ='1.50' subtype ='Hitpoints' relativity ='BasePercent'>
<Target type ='ProtoUnit'>ypArquebusier</Target></Effect>
<Effect type ='Data' amount ='1.50' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
<Target type ='ProtoUnit'>ypArquebusier</Target></Effect>
<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
<Target type ='ProtoUnit'>ypArquebusier</Target></Effect>

</Effects>
</Tech>
<Tech name ='YPExaltedKeshik' type ='Normal'>
<DBID>3632</DBID>
<DisplayNameID>60683</DisplayNameID>
<Cost resourcetype ='Wood'>750.0000</Cost>
<Cost resourcetype ='Gold'>750.0000</Cost>
<ResearchPoints>30.0000</ResearchPoints>
<Status>UNOBTAINABLE</Status>
<Icon>ui\techs\asians\exalted_keshik</Icon>
<RolloverTextID>60682</RolloverTextID>
<Flag>UpgradeTech</Flag>
<Flag>CountsTowardMilitaryScore</Flag>
<Flag>YPGridShiftRowRightOne</Flag>
<Prereqs>
<TechStatus status ='Active'>Imperialize</TechStatus>
<TechStatus status ='Active'>YPHonoredKeshik</TechStatus>
</Prereqs>
<Effects>
<Effect type ='Data' amount ='1.50' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
<Target type ='ProtoUnit'>ypKeshik</Target></Effect>
<Effect type ='SetName' proto ='ypKeshik' culture ='none' newName ='60686'></Effect>
<Effect type ='Data' amount ='1.50' subtype ='Hitpoints' relativity ='BasePercent'>
<Target type ='ProtoUnit'>ypKeshik</Target></Effect>
<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
<Target type ='ProtoUnit'>ypKeshik</Target></Effect>

</Effects>
</Tech>
<Tech name ='YPExaltedIronFlail' type ='Normal'>
<DBID>3633</DBID>
<DisplayNameID>60689</DisplayNameID>
<Cost resourcetype ='Wood'>750.0000</Cost>
<Cost resourcetype ='Gold'>750.0000</Cost>
<ResearchPoints>30.0000</ResearchPoints>
<Status>UNOBTAINABLE</Status>
<Icon>ui\techs\asians\exalted_ironflail</Icon>
<RolloverTextID>60688</RolloverTextID>
<Flag>YPGridShiftRowRightOne</Flag>
<Flag>UpgradeTech</Flag>
<Flag>CountsTowardMilitaryScore</Flag>
<Prereqs>
<TechStatus status ='Active'>YPHonoredIronFlail</TechStatus>
<TechStatus status ='Active'>Imperialize</TechStatus>
</Prereqs>
<Effects>
<Effect type ='Data' amount ='1.50' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
<Target type ='ProtoUnit'>ypIronFlail</Target></Effect>
<Effect type ='SetName' proto ='ypIronFlail' culture ='none' newName ='60692'></Effect>
<Effect type ='Data' amount ='1.50' subtype ='Hitpoints' relativity ='BasePercent'>
<Target type ='ProtoUnit'>ypIronFlail</Target></Effect>
<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
<Target type ='ProtoUnit'>ypIronFlail</Target></Effect>

</Effects>
</Tech>
最后就是在protoy,按照原科技的行列设定,把训练单位加上去
<Unit id='926' name='ypWarAcademy'>
<DBID>1354</DBID>
<DisplayNameID>60231</DisplayNameID>
<ObstructionRadiusX>4.0000</ObstructionRadiusX>
<ObstructionRadiusZ>4.0000</ObstructionRadiusZ>
<MaxVelocity>0.0000</MaxVelocity>
<MaxRunVelocity>0.0000</MaxRunVelocity>
<MovementType>land</MovementType>
<AnimFile>buildings\asian_civs\war_academy\war_academy.xml</AnimFile>
<DeadReplacement>BuildingRubble4x4</DeadReplacement>
<DeadReplacementLifespan>15</DeadReplacementLifespan>
<ImpactType>Wood</ImpactType>
<PhysicsInfo>blockhouse</PhysicsInfo>
<PlacementFile>buildingsmall.xml</PlacementFile>
<Icon>buildings\asian_civs\war_academy\china_waracademy_icon_64</Icon>
<PortraitIcon>buildings\asian_civs\war_academy\china_waracademy_icon_portrait</PortraitIcon>
<RolloverTextID>60230</RolloverTextID>
<ShortRolloverTextID>60229</ShortRolloverTextID>
<InitialHitpoints>2500.0000</InitialHitpoints>
<MaxHitpoints>2500.0000</MaxHitpoints>
<LOS>34.0000</LOS>
<UnitAIType>RangedCombative</UnitAIType>
<BuildPoints>30.0000</BuildPoints>
<Bounty>40.0000</Bounty>
<BuildBounty>20.0000</BuildBounty>
<Cost resourcetype='Wood'>200.0000</Cost>
<BuildingWorkRate>1.0000</BuildingWorkRate>
<AllowedAge>1</AllowedAge>
<Armor type='Siege' value='0.0000'/>
<BuilderLimit>8</BuilderLimit>
<UnitType>LogicalTypeValidSabotage</UnitType>
<UnitType>LogicalTypeHandUnitsAutoAttack</UnitType>
<UnitType>LogicalTypeBuildingsNotWalls</UnitType>
<UnitType>LogicalTypeRangedUnitsAutoAttack</UnitType>
<UnitType>LogicalTypeVillagersAttack</UnitType>
<UnitType>LogicalTypeHandUnitsAttack</UnitType>
<UnitType>LogicalTypeShipsAndBuildings</UnitType>
<UnitType>LogicalTypeRangedUnitsAttack</UnitType>
<UnitType>LogicalTypeBuildingsNotWallsOrGroves</UnitType>
<UnitType>LogicalTypeMinimapFilterMilitary</UnitType>
<UnitType>BuildingClass</UnitType>
<UnitType>MilitaryBuilding</UnitType>
<UnitType>Building</UnitType>
<UnitType>CountsTowardMilitaryScore</UnitType>
<UnitType>HasBountyValue</UnitType>
<UnitType>AbstractBarracks2</UnitType>
<UnitType>ConvertsHerds</UnitType>
<Train row='0' page='0' column='0'>ypOldHanArmy</Train>
<Train row='0' page='0' column='1'>ypStandardArmy</Train>
<Train row='0' page='0' column='2'>ypMingArmy</Train>
<Train row='0' page='0' column='5'>ypImperialArmy</Train>
<Train row='0' page='0' column='4'>ypForbiddenArmy</Train>
<Train row='0' page='0' column='3'>ypTerritorialArmy</Train>
<Train row='0' page='0' column='1'>Pikeman</Train>
<Train row='0' page='0' column='0'>Strelet</Train>
<Train row='0' page='0' column='3'>Halberdier</Train>
<Train row='0' page='0' column='2'>Musketeer</Train>
<Tech row='0' page='2' column='1'>YPDisciplinedQiangPikeman</Tech>
<Tech row='0' page='22' column='2'>YPExaltedChangdao</Tech>
<Train row='0' page='22' column='2'>ypChangdao</Train>
<Tech row='0' page='2' column='1'>YPHonoredQiangPikeman</Tech>
<Tech row='0' page='22' column='0'>YPDisciplinedSteppeRider</Tech>
<Tech row='0' page='2' column='1'>YPExaltedQiangPikeman</Tech>
<Train row='0' page='2' column='1'>ypQiangPikeman</Train>
<Tech row='0' page='22' column='3'>YPExaltedMeteorHammer</Tech>
<Train row='0' page='22' column='3'>ypMeteorHammer</Train>
<Tech row='0' page='22' column='2'>YPHonoredChangdao</Tech>
<Tech row='0' page='22' column='3'>YPHonoredMeteorHammer</Tech>
<Tech row='0' page='1' column='0'>VeteranStrelets</Tech>
<Tech row='0' page='1' column='0'>ImperialStrelets</Tech>
<Tech row='0' page='1' column='0'>GuardStrelets</Tech>
<Tech row='0' page='2' column='0'>YPDisciplinedChuKoNu</Tech>
<Tech row='0' page='2' column='2'>YPExaltedArquebusier</Tech>
<Train row='0' page='2' column='2'>ypArquebusier</Train>
<Tech row='0' page='2' column='0'>YPHonoredChuKoNu</Tech>
<Tech row='0' page='2' column='3'>YPExaltedIronFlail</Tech>
<Train row='0' page='2' column='3'>ypIronFlail</Train>
<Tech row='0' page='2' column='0'>YPExaltedChuKoNu</Tech>
<Train row='0' page='2' column='0'>ypChuKoNu</Train>
<Tech row='0' page='2' column='3'>YPHonoredIronFlail</Tech>
<Tech row='0' page='1' column='2'>VeteranMusketeers</Tech>
<Tech row='0' page='1' column='1'>VeteranPikemen</Tech>
<Tech row='0' page='1' column='3'>GuardHalberdiers</Tech>
<Tech row='0' page='1' column='2'>GuardMusketeers</Tech>
<Tech row='0' page='1' column='3'>ImperialHalberdiers</Tech>
<Tech row='0' page='1' column='2'>ImperialMusketeers</Tech>
<Tech row='0' page='22' column='1'>YPDisciplinedKeshik</Tech>
<Tech row='0' page='22' column='1'>YPExaltedKeshik</Tech>
<Train row='0' page='22' column='1'>ypKeshik</Train>
<Tech row='0' page='2' column='2'>YPHonoredArquebusier</Tech>
<Tech row='0' page='22' column='1'>YPHonoredKeshik</Tech>
<Tech row='0' page='22' column='0'>YPExaltedSteppeRider</Tech>
<Train row='0' page='22' column='0'>ypSteppeRider</Train>
<Tech row='0' page='22' column='0'>YPHonoredSteppeRider</Tech>
<Flag>CollidesWithProjectiles</Flag>
<Flag>StartsAtFullEfficiency</Flag>
<Flag>Immoveable</Flag>
<Flag>NoBloodOnDeath</Flag>
<Flag>ObscuresUnits</Flag>
<Flag>NonAutoFormedUnit</Flag>
<Flag>Doppled</Flag>
<Flag>SelectWithObstruction</Flag>
<Flag>PaintTextureWhenPlacing</Flag>
<Flag>FlattenGround</Flag>
<Flag>HasGatherPoint</Flag>
<Flag>Tracked</Flag>
<Command page='10' column='0'>SetGatherPointMilitary</Command>
<Command page='10' column='3'>Delete</Command>
</Unit>
成功
未命名0.jpg
因为最初我是拿诸葛弩测试,然后我被打脸了;升级科技仍然是被单位挤掉了,而且单位排序与设定不一致
未命名1.jpg
未命名2.jpg
未命名3.jpg
尝试把<Flag>YPGridShiftRowRightOne</Flag>全部删掉:
<Flag>YPGridShiftRowRightOne</Flag>作用是科技排列时,自动空开第一格 (演武堂的设定)
还是失败了
未命名4.jpg
未命名5.jpg
把行设定从新定义下,顺便整理一下凌乱的语句,实测不行
<Unit id='926' name='ypWarAcademy'>
<DBID>1354</DBID>
<DisplayNameID>60231</DisplayNameID>
<ObstructionRadiusX>4.0000</ObstructionRadiusX>
<ObstructionRadiusZ>4.0000</ObstructionRadiusZ>
<MaxVelocity>0.0000</MaxVelocity>
<MaxRunVelocity>0.0000</MaxRunVelocity>
<MovementType>land</MovementType>
<AnimFile>buildings\asian_civs\war_academy\war_academy.xml</AnimFile>
<DeadReplacement>BuildingRubble4x4</DeadReplacement>
<DeadReplacementLifespan>15</DeadReplacementLifespan>
<ImpactType>Wood</ImpactType>
<PhysicsInfo>blockhouse</PhysicsInfo>
<PlacementFile>buildingsmall.xml</PlacementFile>
<Icon>buildings\asian_civs\war_academy\china_waracademy_icon_64</Icon>
<PortraitIcon>buildings\asian_civs\war_academy\china_waracademy_icon_portrait</PortraitIcon>
<RolloverTextID>60230</RolloverTextID>
<ShortRolloverTextID>60229</ShortRolloverTextID>
<InitialHitpoints>2500.0000</InitialHitpoints>
<MaxHitpoints>2500.0000</MaxHitpoints>
<LOS>34.0000</LOS>
<UnitAIType>RangedCombative</UnitAIType>
<BuildPoints>30.0000</BuildPoints>
<Bounty>40.0000</Bounty>
<BuildBounty>20.0000</BuildBounty>
<Cost resourcetype='Wood'>200.0000</Cost>
<BuildingWorkRate>1.0000</BuildingWorkRate>
<AllowedAge>1</AllowedAge>
<Armor type='Siege' value='0.0000'/>
<BuilderLimit>8</BuilderLimit>
<UnitType>LogicalTypeValidSabotage</UnitType>
<UnitType>LogicalTypeHandUnitsAutoAttack</UnitType>
<UnitType>LogicalTypeBuildingsNotWalls</UnitType>
<UnitType>LogicalTypeRangedUnitsAutoAttack</UnitType>
<UnitType>LogicalTypeVillagersAttack</UnitType>
<UnitType>LogicalTypeHandUnitsAttack</UnitType>
<UnitType>LogicalTypeShipsAndBuildings</UnitType>
<UnitType>LogicalTypeRangedUnitsAttack</UnitType>
<UnitType>LogicalTypeBuildingsNotWallsOrGroves</UnitType>
<UnitType>LogicalTypeMinimapFilterMilitary</UnitType>
<UnitType>BuildingClass</UnitType>
<UnitType>MilitaryBuilding</UnitType>
<UnitType>Building</UnitType>
<UnitType>CountsTowardMilitaryScore</UnitType>
<UnitType>HasBountyValue</UnitType>
<UnitType>AbstractBarracks2</UnitType>
<UnitType>ConvertsHerds</UnitType>
<Train row='0' page='0' column='0'>ypOldHanArmy</Train>
<Train row='0' page='0' column='1'>ypStandardArmy</Train>
<Train row='0' page='0' column='2'>ypMingArmy</Train>
<Train row='0' page='0' column='5'>ypImperialArmy</Train>
<Train row='0' page='0' column='4'>ypForbiddenArmy</Train>
<Train row='0' page='0' column='3'>ypTerritorialArmy</Train>
<Train row='0' page='0' column='1'>Pikeman</Train>
<Train row='0' page='0' column='0'>Strelet</Train>
<Train row='0' page='0' column='3'>Halberdier</Train>
<Train row='0' page='0' column='2'>Musketeer</Train>
<Tech row='1' page='2' column='0'>YPDisciplinedChuKoNu</Tech>
<Tech row='1' page='2' column='0'>YPHonoredChuKoNu</Tech>
<Tech row='1' page='2' column='0'>YPExaltedChuKoNu</Tech>
<Train row='1' page='2' column='0'>ypChuKoNu</Train>
<Tech row='1' page='2' column='1'>YPDisciplinedQiangPikeman</Tech>
<Tech row='1' page='2' column='1'>YPHonoredQiangPikeman</Tech>
<Tech row='1' page='2' column='1'>YPExaltedQiangPikeman</Tech>
<Train row='1' page='2' column='1'>ypQiangPikeman</Train>
<Tech row='1' page='2' column='2'>YPHonoredArquebusier</Tech>
<Tech row='1' page='2' column='2'>YPExaltedArquebusier</Tech>
<Train row='1' page='2' column='2'>ypArquebusier</Train>
<Tech row='1' page='2' column='3'>YPHonoredIronFlail</Tech>
<Tech row='1' page='2' column='3'>YPExaltedIronFlail</Tech>
<Train row='1' page='2' column='3'>ypIronFlail</Train>
<Tech row='2' page='22' column='0'>YPDisciplinedSteppeRider</Tech>
<Tech row='2' page='22' column='0'>YPHonoredSteppeRider</Tech>
<Tech row='2' page='22' column='0'>YPExaltedSteppeRider</Tech>
<Train row='2' page='22' column='0'>ypSteppeRider</Train>
<Tech row='2' page='22' column='1'>YPDisciplinedKeshik</Tech>
<Tech row='2' page='22' column='1'>YPHonoredKeshik</Tech>
<Tech row='2' page='22' column='1'>YPExaltedKeshik</Tech>
<Train row='2' page='22' column='1'>ypKeshik</Train>
<Tech row='2' page='22' column='2'>YPHonoredChangdao</Tech>
<Tech row='2' page='22' column='2'>YPExaltedChangdao</Tech>
<Train row='2' page='22' column='2'>ypChangdao</Train>
<Tech row='2' page='22' column='3'>YPHonoredMeteorHammer</Tech>
<Tech row='2' page='22' column='3'>YPExaltedMeteorHammer</Tech>
<Train row='2' page='22' column='3'>ypMeteorHammer</Train>
<Tech row='0' page='1' column='0'>VeteranStrelets</Tech>
<Tech row='0' page='1' column='0'>ImperialStrelets</Tech>
<Tech row='0' page='1' column='0'>GuardStrelets</Tech>
<Tech row='0' page='1' column='1'>VeteranPikemen</Tech>
<Tech row='0' page='1' column='2'>VeteranMusketeers</Tech>
<Tech row='0' page='1' column='3'>GuardHalberdiers</Tech>
<Tech row='0' page='1' column='2'>GuardMusketeers</Tech>
<Tech row='0' page='1' column='3'>ImperialHalberdiers</Tech>
<Tech row='0' page='1' column='2'>ImperialMusketeers</Tech>
<Flag>CollidesWithProjectiles</Flag>
<Flag>StartsAtFullEfficiency</Flag>
<Flag>Immoveable</Flag>
<Flag>NoBloodOnDeath</Flag>
<Flag>ObscuresUnits</Flag>
<Flag>NonAutoFormedUnit</Flag>
<Flag>Doppled</Flag>
<Flag>SelectWithObstruction</Flag>
<Flag>PaintTextureWhenPlacing</Flag>
<Flag>FlattenGround</Flag>
<Flag>HasGatherPoint</Flag>
<Flag>Tracked</Flag>
<Command page='10' column='0'>SetGatherPointMilitary</Command>
<Command page='10' column='3'>Delete</Command>
</Unit>
未命名6.jpg
其他尝试, 重新排列column='X',或是全部修改成 column='0',把以下无用科技全部删除,还是不行
<Tech row='0' page='1' column='1'>VeteranPikemen</Tech>
<Tech row='0' page='1' column='2'>VeteranMusketeers</Tech>
<Tech row='0' page='1' column='3'>GuardHalberdiers</Tech>
<Tech row='0' page='1' column='2'>GuardMusketeers</Tech>
<Tech row='0' page='1' column='3'>ImperialHalberdiers</Tech>
<Tech row='0' page='1' column='2'>ImperialMusketeers</Tech>
最后挣扎,在科技开启前,先启用单位后禁用,不行
<Tech name ='YPAge0Chinese' type ='Normal'>
<DBID>3529</DBID>
<Status>UNOBTAINABLE</Status>
<Flag>Shadow</Flag>
<Effects>
<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
<Target type ='ProtoUnit'>ypMeteorHammer</Target></Effect>
<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
<Target type ='ProtoUnit'>ypIronFlail</Target></Effect>
<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
<Target type ='ProtoUnit'>ypKeshik</Target></Effect>
<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
<Target type ='ProtoUnit'>ypSteppeRider</Target></Effect>
<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
<Target type ='ProtoUnit'>ypQiangPikeman</Target></Effect>
<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
<Target type ='ProtoUnit'>ypChuKoNu</Target></Effect>
<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
<Target type ='ProtoUnit'>ypArquebusier</Target></Effect>
<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
<Target type ='ProtoUnit'>ypChangdao</Target></Effect>
<Effect type ='Data' amount ='0.00' subtype ='Enable' relativity ='Absolute'>
<Target type ='ProtoUnit'>ypMeteorHammer</Target></Effect>
<Effect type ='Data' amount ='0.00' subtype ='Enable' relativity ='Absolute'>
<Target type ='ProtoUnit'>ypIronFlail</Target></Effect>
<Effect type ='Data' amount ='0.00' subtype ='Enable' relativity ='Absolute'>
<Target type ='ProtoUnit'>ypKeshik</Target></Effect>
<Effect type ='Data' amount ='0.00' subtype ='Enable' relativity ='Absolute'>
<Target type ='ProtoUnit'>ypSteppeRider</Target></Effect>
<Effect type ='Data' amount ='0.00' subtype ='Enable' relativity ='Absolute'>
<Target type ='ProtoUnit'>ypQiangPikeman</Target></Effect>
<Effect type ='Data' amount ='0.00' subtype ='Enable' relativity ='Absolute'>
<Target type ='ProtoUnit'>ypChuKoNu</Target></Effect>
<Effect type ='Data' amount ='0.00' subtype ='Enable' relativity ='Absolute'>
<Target type ='ProtoUnit'>ypArquebusier</Target></Effect>
<Effect type ='Data' amount ='0.00' subtype ='Enable' relativity ='Absolute'>
<Target type ='ProtoUnit'>ypChangdao</Target></Effect>
<Effect type ='TechStatus' status ='active'>YPAAAsianStartingTechs</Effect>
<Effect type ='TechStatus' status ='active'>YPAge0ChineseSpecialTechs</Effect>
<Effect type ='TechStatus' status ='active'>YPAge0ChineseTechs</Effect>
<Effect type ='TechStatus' status ='active'>YPAge0ChineseConsulate</Effect>
<Effect type ='TechStatus' status ='active'>YPAge0ChineseMonks</Effect>
<Effect type ='TechStatus' status ='active'>YPAge0ChineseUnits</Effect>
<Effect type ='TechStatus' status ='active'>YPAge0ChineseBuildings</Effect>
<Effect type ='TechStatus' status ='active'>YPAge0ChineseWonders</Effect>
</Effects>
</Tech>
未命名7.jpg
没招了,此问题应该无解。
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