似乎不行
<keymapdata> <name>RepairWall</name> <displayname>RepairWall</displayname> <event>capslock</event> <context>game</context> <command>saveCamera("game") uiFindType("AbstractWall") uiCreateNumberGroup(0) doCommandInSelected("AutoRepairUnit") editMode("None") uiSelectNumberGroup(0) uiFindType("AbstractWall") uiCreateNumberGroup(0) doCommandInSelected("AutoRepairUnit") editMode("None") uiSelectNumberGroup(0) uiFindType("AbstractWall") uiCreateNumberGroup(0) doCommandInSelected("AutoRepairUnit") editMode("None") uiSelectNumberGroup(0) uiFindType("AbstractWall") uiCreateNumberGroup(0) doCommandInSelected("AutoRepairUnit") editMode("None") uiSelectNumberGroup(0) uiFindType("AbstractWall") uiCreateNumberGroup(0) doCommandInSelected("AutoRepairUnit") editMode("None") uiSelectNumberGroup(0) uiFindType("AbstractWall") uiCreateNumberGroup(0) doCommandInSelected("AutoRepairUnit") editMode("None") uiSelectNumberGroup(0) uiFindType("AbstractWall") uiCreateNumberGroup(0) doCommandInSelected("AutoRepairUnit") editMode("None") uiSelectNumberGroup(0) uiFindType("AbstractWall") uiCreateNumberGroup(0) doCommandInSelected("AutoRepairUnit") editMode("None") uiSelectNumberGroup(0) uiFindType("AbstractWall") uiCreateNumberGroup(0) doCommandInSelected("AutoRepairUnit") editMode("None") uiSelectNumberGroup(0) uiFindType("AbstractWall") uiCreateNumberGroup(0) doCommandInSelected("AutoRepairUnit") loadCamera("game") </command> </keymapdata>
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