<Effect type ='TransformUnit' toprotoid ='Minuteman' fromprotoid ='TradingPostCounter'></Effect>
将这个单位转换成民兵后,没有了视野,研究教堂的单位视野+2科技后,恢复正常。
<Unit id ='1544' name ='TradingPostCounter'> <DBID>2223</DBID> <DisplayNameID>81014</DisplayNameID> <EditorNameID>81015</EditorNameID> <ObstructionRadiusX>0.00</ObstructionRadiusX> <ObstructionRadiusZ>0.00</ObstructionRadiusZ> <FormationCategory>Ranged</FormationCategory> <MaxVelocity>4.5000</MaxVelocity> <MaxRunVelocity>6.0000</MaxRunVelocity> <MovementType>air</MovementType> <TurnRate>18.0000</TurnRate> <AnimFile>effects\projectiles\musket_ball.xml</AnimFile> <Icon>ui\techs\hc_greenwich_time\hc_greenwich_time</Icon> <ImpactType>Flesh</ImpactType> <PhysicsInfo>dude</PhysicsInfo> <InitialHitpoints>90.0000</InitialHitpoints> <MaxHitpoints>90.0000</MaxHitpoints> <LOS>0.0000</LOS> <ProjectileProtoUnit>Arrow</ProjectileProtoUnit> <UnitAIType>RangedCombative</UnitAIType> <TrainPoints>1.0000</TrainPoints> <UnitType>EmbellishmentClass</UnitType> <UnitType>TestClass</UnitType> <UnitType>Unattackable</UnitType> <Flag>CollidesWithProjectiles</Flag> <Flag>ApplyHandicapTraining</Flag> <Flag>CorpseDecays</Flag> <Flag>DontRotateObstruction</Flag> <Flag>ObscuredByUnits</Flag> <Flag>Tracked</Flag> <Flag>Wanders</Flag> <Flag>NotSelectable</Flag> <Flag>DoNotShowOnMiniMap</Flag> <Flag>NeverCountDeathAsLoss</Flag> </Unit>
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