你可能看见了一个假的记事本 截图 (注:这里其实是V3.2版本的遗留下来的梗;因为3.0版本的图片占用空间太大,3.2版本将所有截图全部删掉,然后用html仿写了一个看上去跟截图差不多的win10记事本。3.7版本之后使用了代码高亮,所以就很明显不是截图了)
<Tech name="XPRevolution" type="Normal"> <DBID>3181</DBID> <DisplayNameID>45221</DisplayNameID> <Cost resourcetype="Food">1000.0000</Cost> <Cost resourcetype="Wood">1000.0000</Cost> <Cost resourcetype="Gold">1000.0000</Cost> <ResearchPoints>10.0000</ResearchPoints> <Status>UNOBTAINABLE</Status> <Icon>ui\techs\revolution</Icon> <RolloverTextID>45220</RolloverTextID> <Flag>CountsTowardEconomicScore</Flag> <Prereqs> <TechStatus status="Active">Industrialize</TechStatus> </Prereqs> </Tech> <Tech name="HCREVShipColonialMilitia" type="Normal"> <DBID>3182</DBID> <DisplayNameID>45222</DisplayNameID> <Cost resourcetype="Ships">1.0000</Cost> <ResearchPoints>40.0000</ResearchPoints> <Status>UNOBTAINABLE</Status> <Icon>ui\units\colonial_militia_icon</Icon> <Flag>HomeCity</Flag> <Effects> <Effect type="Data" amount="16.00" subtype="FreeHomeCityUnit" unittype="xpColonialMilitia" relativity="Absolute"> <Target type="Player"/> </Effect> </Effects> </Tech> <Tech name="HCREVShipGatlingGuns" type="Normal"> <DBID>3183</DBID> <DisplayNameID>45223</DisplayNameID> <Cost resourcetype="Ships">1.0000</Cost> <ResearchPoints>40.0000</ResearchPoints> <Status>UNOBTAINABLE</Status> <Icon>ui\Units\gatling_gun_icon</Icon> <Flag>HomeCity</Flag> <Effects> <Effect type="Data" amount="4.00" subtype="FreeHomeCityUnit" unittype="xpGatlingGun" relativity="Absolute"> <Target type="Player"/> </Effect> </Effects> </Tech> <Tech name="HCREVShipFortWagon" type="Normal"> <DBID>3184</DBID> <DisplayNameID>45224</DisplayNameID> <Cost resourcetype="Ships">1.0000</Cost> <ResearchPoints>40.0000</ResearchPoints> <Status>UNOBTAINABLE</Status> <Icon>units\trade\fort_wagon_icon_64x64</Icon> <Flag>HomeCity</Flag> <Effects> <Effect type="Data" amount="1.00" subtype="FreeHomeCityUnit" unittype="FortWagon" relativity="Absolute"> <Target type="Player"/> </Effect> <Effect type="Data" amount="1.00" subtype="BuildLimit" relativity="Absolute"> <Target type="ProtoUnit">FortFrontier</Target> </Effect> </Effects> </Tech> <Tech name="HCREVShipIronclads" type="Normal"> <DBID>3185</DBID> <DisplayNameID>45225</DisplayNameID> <Cost resourcetype="Ships">1.0000</Cost> <ResearchPoints>40.0000</ResearchPoints> <Status>UNOBTAINABLE</Status> <Icon>ui\units\ironclad_icon</Icon> <Flag>HomeCity</Flag> <Effects> <Effect type="Data" amount="2.00" subtype="FreeHomeCityUnit" unittype="xpIronclad" relativity="Absolute"> <Target type="Player"/> </Effect> </Effects> </Tech>
连记事本截图都能造假,人与人之间的信任去哪里了???
<String _locID="45216">SPC 库协尔</String> <String _locID="45217">增加火枪手的攻击力和生命值。</String> <String _locID="45218">近卫火枪手</String> <String _locID="45219">近卫火枪手</String> <String _locID="45220">革命吧,让我们建立新国家!</String> <String _locID="45221">革命吧!</String> <String _locID="45222">16 位殖民地民兵</String> <String _locID="45223">4 个加特林机枪</String> <String _locID="45224">1 辆堡垒马车</String> <String _locID="45225">2 艘铁甲舰</String> <String _locID="45226">苏族英雄</String> <String _locID="45227">埃米莉亚的儿子。</String> <String _locID="45228">查伊顿·布莱克</String> <String _locID="45229">SPC 查伊顿·布莱克</String> <String _locID="45230">埃米莉亚·布莱克的儿子,有一半的苏族血统。</String> <String _locID="45231">警长英雄</String> <String _locID="45232">发色班白的南北战争老兵。</String> <String _locID="45233">荷姆</String> <String _locID="45234">SPC XP 荷姆警长</String> <String _locID="45235">埃米莉亚</String> <String _locID="45236">最后挣扎</String> <String _locID="45237"/> <String _locID="45238" gamecharacter="埃米莉亚" soundfilename="XAMEL8000">我父亲纳撒尼尔·布莱克是美国独立战争的英雄,曾在邦克山、塔伦顿市和萨拉托加等地与大陆军并肩作战...</String> <String _locID="45239" gamecharacter="纳撒尼尔" soundfilename="XNATH8000" portraitfilename="units\spc\nate_black\nate_black_igc_icon">守住!</String> <String _locID="45240" gamecharacter="埃米莉亚" soundfilename="XAMEL8005">包括在约克镇的最后战役。</String> <String _locID="45241" gamecharacter="埃米莉亚" soundfilename="XAMEL8010">这故事得从六年前,他成长的易洛魁村庄开始说起。</String> <String _locID="45242" gamecharacter="埃米莉亚" soundfilename="XAMEL8015">当时美国独立战争的战火向北蔓延,易洛魁同盟的六个部族因而分裂。</String>
把鼠标移出(假)截图的边框外,就能直接用滚轮滚到底了。
<Unit id ='566' name ='SPCFixedGun'> <DBID>796</DBID> <DisplayNameID>33598</DisplayNameID> <EditorNameID>33633</EditorNameID> <ObstructionRadiusX>4.0000</ObstructionRadiusX> <ObstructionRadiusZ>4.0000</ObstructionRadiusZ> <MaxVelocity>0.0000</MaxVelocity> <MovementType>land</MovementType> <TurnRate>1.0000</TurnRate> <AnimFile>buildings\spc\fixed_gun\fixed_gun.xml</AnimFile> <ImpactType>Wood</ImpactType> <Icon>buildings\spc\fixed_gun\fixed_gun_icon_64x64</Icon> <PortraitIcon>buildings\spc\fixed_gun\fixed_gun_portrait</PortraitIcon> <RolloverTextID>33597</RolloverTextID> <ShortRolloverTextID>33596</ShortRolloverTextID> <InitialHitpoints>10000.0000</InitialHitpoints> <MaxHitpoints>10000.0000</MaxHitpoints> <LOS>75.0000</LOS> <ProjectileProtoUnit>MortarShell</ProjectileProtoUnit> <UnitAIType>RangedCombative</UnitAIType> <Bounty>300.0000</Bounty> <Cost resourcetype ='Gold'>2000.0000</Cost> <BuildingWorkRate>1.0000</BuildingWorkRate> <Armor type ='Siege' value ='0.0000'></Armor> <UnitType>LogicalTypeValidSabotage</UnitType> <UnitType>LogicalTypeValidSharpshoot</UnitType> <UnitType>LogicalTypeNeededForVictory</UnitType> <UnitType>LogicalTypeHandUnitsAutoAttack</UnitType> <UnitType>LogicalTypeBuildingsNotWalls</UnitType> <UnitType>LogicalTypeLandMilitary</UnitType> <UnitType>LogicalTypeScout</UnitType> <UnitType>LogicalTypeValidSPCUnitsDeadCondition</UnitType> <UnitType>LogicalTypeRangedUnitsAutoAttack</UnitType> <UnitType>LogicalTypeVillagersAttack</UnitType> <UnitType>LogicalTypeHandUnitsAttack</UnitType> <UnitType>LogicalTypeShipsAndBuildings</UnitType> <UnitType>LogicalTypeRangedUnitsAttack</UnitType> <UnitType>LogicalTypeBuildingsNotWallsOrGroves</UnitType> <UnitType>LogicalTypeMinimapFilterMilitary</UnitType> <UnitType>HasBountyValue</UnitType> <UnitType>AbstractFort</UnitType> <UnitType>Building</UnitType> <UnitType>Military</UnitType> <UnitType>BuildingClass</UnitType> <Flag>RotateInPlace</Flag> <Flag>NotDeleteable</Flag> <Flag>DontFlattenGround</Flag> <Flag>CollidesWithProjectiles</Flag> <Flag>StartsAtFullEfficiency</Flag> <Flag>NoBloodOnDeath</Flag> <Flag>ObscuresUnits</Flag> <Flag>NonAutoFormedUnit</Flag> <Flag>Doppled</Flag> <Flag>SelectWithObstruction</Flag> <Flag>PaintTextureWhenPlacing</Flag> <Flag>AllowAutoGarrison</Flag> <Flag>Tracked</Flag> <Contain>AbstractVillager</Contain> <Tactics>SPCFixedGun.tactics</Tactics> <ProtoAction> <Name>AntiShipAttack</Name> <Damage>1000.000000</Damage> <DamageType>Siege</DamageType> <MinRange>20.000000</MinRange> <MaxRange>70.000000</MaxRange> <ROF>7.000000</ROF> <Active>1</Active> <DamageArea>4.000000</DamageArea> <DamageFlags>GAIAEnemy</DamageFlags> <Projectile>GreatBombardBall</Projectile> <NumberProjectiles>1</NumberProjectiles> <Accuracy>0.990000</Accuracy> </ProtoAction> <ProtoAction> <Name>CannonAttack</Name> <Damage>300.000000</Damage> <DamageType>Siege</DamageType> <MinRange>20.000000</MinRange> <MaxRange>70.000000</MaxRange> <ROF>7.000000</ROF> <DamageBonus type ='SPCFountainOfYouth'>0.500000</DamageBonus> <Active>1</Active> <DamageArea>4.000000</DamageArea> <DamageFlags>GAIAEnemy</DamageFlags> <Projectile>GreatBombardBall</Projectile> <NumberProjectiles>1</NumberProjectiles> <Accuracy>0.990000</Accuracy> <DamageType>Siege</DamageType> <MinRange>20.000000</MinRange> <DamageBonus type ='Building'>2.000000</DamageBonus> <Active>1</Active> <DamageArea>4.000000</DamageArea> </ProtoAction> </Unit>
我知道你是故意来看这句话的。
<String _locID="33588">在土著村庄附近建造贸易站。</String> <String _locID="33589">如果您快点解决守卫的话,搞不好可以俘虏超级大炮。</String> <String _locID="33590">青春之泉很坚固,可能需要结合爆破船和其它几种攻击方法才有可能摧毁它。</String> <String _locID="33591">被缴获的超级大炮非常擅长攻击所有敌方目标,它也能摧毁青春之泉。如果您要使用它,只要先选取它,然后用鼠标右键按一下目标就行了。</String> <String _locID="33592">当您努力摧毁青春之泉时,西米诺尔战士和改良技术会非常有用。</String> <String _locID="33596">超级大炮兵</String> <String _locID="33597">超大型的超级大炮,只要它附近没有敌方单位,您就可以抢到它。</String> <String _locID="33598">超级大炮</String> <String _locID="33604">青春之泉</String> <String _locID="33605">SPC 青春之泉</String> <String _locID="33606">这就是月之湖的水源,不知道它有没有魔力?</String> <String _locID="33607">填满黑色火药的船</String> <String _locID="33608">填满黑色火药的船。</String> <String _locID="33609">黑色火药船</String> <String _locID="33610">SPC 黑色火药船</String> <String _locID="33633">SPC 超级大炮</String> <String _locID="33634">摧毁青春之泉。</String> <String _locID="33656" gamecharacter="士兵" soundfilename="GENR5022">长官,我们已经在这里建了一个营地,但我们无法盖好我们所需要的所有建筑物。</String> <String _locID="33657" gamecharacter="艾伦" soundfilename="ALAI5026">我们必须要有住房来维持我们的部队数目,快行动!</String> <String _locID="33658" gamecharacter="艾伦" soundfilename="ALAI5027">快点把军营盖好,我们要用它来训练步兵。</String> <String _locID="33659" gamecharacter="艾伦" soundfilename="ALAI5028">我们的矿场快枯竭了,我们必须快点找到其它金钱的来源。</String> <String _locID="33660" gamecharacter="摩根" soundfilename="MORG5071">他们的基地应该就在附近,我们已经看到巡逻队了。</String> <String _locID="33661" gamecharacter="摩根" soundfilename="MORG5072">放了那些囚犯!</String> <String _locID="33662" gamecharacter="摩根" soundfilename="MORG5073">我们发现了更多囚犯!</String> <String _locID="33663" gamecharacter="艾伦" soundfilename="ALAI5029">火环兵擅长对付素丹近卫军,我们可以在枪炮铸造厂训练他们。</String>
<gadget name="EditorMenu" type="menu" size1024="0 0 1024 20" bevel="" textfont="Arial nobold nodrop" textfontsize="12" background="ui\editor\editor_background" tilebackground="" buttonsize1024="90 19">
<gadget name="Population" type="textBox" tooltiptext="$$19088$ Population" textcenterhoriz="" textcentervert="" textcolor="50 50 200" textfont="Arial nodrop" textfontsize="12" size1024="930 0 1024 20">Pop:pop/popcap</gadget>
<submenu title="$$20252$" accelerator="F">
<submenu title="$$20105$" accelerator="N">gadgetReal("NewScenarioGadget")</submenu>
<submenu title="$$42170$ Scenario" accelerator="L">uiScenarioLoad</submenu>
<submenu title="" separator=""/>
<submenu title="$$19012$" accelerator="S">uiSaveScenarioBrowser</submenu>
<submenu title="$$20253$ As" accelerator="A">uiSaveAsScenarioBrowser</submenu>
<submenu title="" separator=""/>
<submenu title="$$20255$" accelerator="c">gadgetReal("ScreenshotDialog")</submenu>
<submenu title="" separator=""/>
<submenu title="$$20259$ to Main Menu" accelerator="R">leaveGame</submenu>
<submenu title="$$18449$ to Windows" accelerator="E">exit</submenu>
</submenu>
<submenu title="$$18575$" accelerator="E">
<submenu title="$$20260$" accelerator="U">undo</submenu>
<submenu title="$$20261$" accelerator="R">redo</submenu>
<submenu title="" separator=""/>
<submenu title="$$20262$ Copy" accelerator="C">uiCopyToClipboard</submenu>
<submenu title="$$20263$ Paste" accelerator="P">editMode("UnitPaste")</submenu>
<submenu title="$$20264$ Copy" accelerator="T">editMode("copy")</submenu>
<submenu title="$$20265$ Paste" accelerator="e">editMode("TerrainPaste")</submenu>
<submenu title="$$25343$ Grouping" accelerator="D">editMode("defineGrouping")</submenu>
<submenu title="$$25560$ built-in grouping" accelerator="L">loadGrouping</submenu>
<submenu title="$$43018$ user-made grouping" accelerator="L">loadUserDefinedGrouping</submenu>
</submenu>
<submenu title="$$20303$" accelerator="S">
<submenu title="$$20266$ Data" accelerator="P">gadgetReal("PlayerEditDlg")</submenu>
<submenu title="$$36398$ Player Data">gadgetReal("FakePlayerEditDlg")</submenu>
<submenu title="$$20267$ Data" accelerator="S">gadgetReal("ScenarioSettingsDlg")</submenu>
<submenu title="$$20268$ Summary" accelerator="c">gadgetReal("AScenarioSummaryGadget")</submenu>
<submenu title="$$20269$ Scenario" accelerator="t">gadgetReal("PlaytestDialog")</submenu>
<submenu title="$$20104$" accelerator="O">gadgetReal("ObjectiveEditor")</submenu>
<submenu title="$$26824$ Editor" accelerator="M">gadgetReal("MercEditDlg")</submenu>
<submenu title="$$28366$ Manager" accelerator="R">gadgetReal("TreatyMgrDlg")</submenu>
<submenu title="$$28589$ American Manager" accelerator="R">gadgetReal("NativeMgrDlg")</submenu>
<submenu title="$$32606$ Units/Techs" accelerator="R">gadgetReal("ForbiddenUnitsTechsDlg")</submenu>
<submenu title="$$69794$ Editor" accelerator="R">gadgetReal("HomecityEditDlg")</submenu>
</submenu>
<submenu title="$$20271$" accelerator="W">
<submenu title="$$20272$..." accelerator="L">gadgetReal("WorldLightingDialog")</submenu>
<submenu title="$$20273$ Size..." accelerator="S">gadgetReal("MapSizeDialog")</submenu>
<submenu title="$$20274$ Elevation..." accelerator="E">gadgetReal("MapElevationGadget")</submenu>
<submenu title="$$28209$ types..." accelerator="T">gadgetReal("MapTypeDialog")</submenu>
</submenu>
<submenu title="$$20275$" accelerator="T">
<submenu title="$$18829$ Terrain" accelerator="P">editMode("Paint")</submenu>
<submenu title="$$18830$ Land" accelerator="L">editMode("PaintLand")</submenu>
<submenu title="$$24834$ Tool" accelerator="W">editMode("createRiver")</submenu>
<submenu title="$$33804$ Tool" accelerator="W">editMode("createRiverShallow")</submenu>
<submenu title="$$20276$ Tool" accelerator="W">editMode("paintWater")</submenu>
<submenu title="$$20277$ Water Tool" accelerator="E">editMode("editWater")</submenu>
<submenu title="$$20278$/Cliff Tool" accelerator="C">editMode("paintCliff")</submenu>
<submenu title="$$23990$ Cliff Tool" accelerator="C">editMode("editCliff")</submenu>
<submenu title="$$20279$ Tool" accelerator="F">editMode("paintforest")</submenu>
<submenu title="$$23988$ Forest Tool" accelerator="F">editMode("editforest")</submenu>
<submenu title="$$20280$ Settings" accelerator="B">gadgetReal("BrushSettingsDialog")</submenu>
</submenu>
<submenu title="$$20281$" accelerator="O">
<submenu title="$$20282$ Object..." accelerator="P">editMode("PlaceUnit")</submenu>
<submenu title="$$20283$ Object" accelerator="O">editMode("moveunit")</submenu>
<submenu title="$$20284$ Objects" accelerator="D">editMode("deleteunits")</submenu>
<submenu title="$$20285$ Info" accelerator="I">gadgetReal("ObjectInfoPanel")</submenu>
<submenu title="$$33064$ Unit" accelerator="R">gadgetReal("UnitRepDlg")</submenu>
<submenu title="" separator=""/>
<submenu title="$$37031$ Wall" accelerator="W">editMode("PlaceWall") uiSetProtoCursor("WallConnector", true)</submenu>
<submenu title="$$21581$ to Gate" accelerator="G">uiTransformSelectedUnit("CWallGate")</submenu>
<submenu title="" separator=""/>
<submenu title="$$26355$ Trade Route" accelerator="T">gadgetReal("TradeRouteDlg")</submenu>
<submenu title="" separator=""/>
<submenu title="$$26540$ Home City Gatherpoint" accelerator="H">editMode("HomeCityGatherPoint")uiSetProtoCursor("HomeCityGatherFlag", true)</submenu>
<submenu title="$$36400$ Home City Water Spawnpoint" accelerator="W">editMode("HomeCityWaterSpawnPoint")uiSetProtoCursor("HomeCityWaterSpawnFlag", true)</submenu>
<submenu title="" separator=""/>
<submenu title="$$25562$ Placement Restrictions" configindex="ignoreColonyRules" accelerator="R"/>
<submenu title="" separator=""/>
<submenu title="$$33175$ Editor" accelerator="A">gadgetReal("AHerdEditorGadget")</submenu>
<submenu title="$$36399$ Editor" accelerator="N">gadgetReal("ANuggetEditorGadget")</submenu>
</submenu>
<submenu title="$$20287$" accelerator="r">
<submenu title="$$20287$" accelerator="T">editMode("Triggers")</submenu>
<submenu title="$$20288$ Editor" accelerator="I">editMode("TrigGroups")</submenu>
<submenu title="$$20289$ Editor" accelerator="A">gadgetReal("ATriggerArmyGadget")</submenu>
</submenu>
<submenu title="$$20290$" accelerator="n">
<submenu title="$$20291$ Editor" accelerator="a">editMode("CameraTracks")</submenu>
<submenu title="$$20292$ Letterbox Bars" accelerator="T">gadgetToggle("Letterbox-topbar") gadgetToggle("Letterbox-bottombar")</submenu>
<submenu title="$$22366$ Mode" accelerator="T">gadgetToggle("LetterboxBlack-topbar") gadgetToggle("LetterboxBlack-bottombar")</submenu>
</submenu>
<submenu title="$$20293$" accelerator="V">
<submenu title="$$20294$ Lock" configindex="cameraMovementLock" accelerator="C"/>
<submenu title="" separator=""/>
<submenu title="$$32668$ Camera Start Location">uiSetCameraStartLoc()</submenu>
<submenu title="$$32669$ Camera Start Location">uiShowCameraStartLoc()</submenu>
<submenu title="$$32699$ Camera Start Location">uiDeleteCameraStartLoc()</submenu>
<submenu title="" separator=""/>
<submenu title="$$20295$ Grid" configindex="terrainGrid" accelerator="T"/>
<submenu title="$$20296$ Grid Major Tick..." accelerator="M">gadgetReal("terrainGridMajorTickDialog")</submenu>
<submenu title="$$20297$ Grid Minor Tick..." configindex="terrainGridMinorTick" accelerator="G"/>
<submenu title="" separator=""/>
<submenu title="$$20298$-Scenario Objects" accelerator="N" configindex="drawEditorUnits"/>
<submenu title="$$20299$ Rings" configindex="showUnitLOS" accelerator="L"/>
<submenu title="$$20300$ Unit Outlines" accelerator="H" configindex="noObscuredUnits"/>
<submenu title="" separator=""/>
<submenu title="$$20301$ Range Rings" accelerator="R">unitToggleShowActionRange("rangedattack")</submenu>
<submenu title="$$20302$ Minimap" accelerator="M">gadgetToggle("AGameMinimap")</submenu>
</submenu>
<submenu title="$$19829$" accelerator="p">
<submenu title="$$19789$" accelerator="">ModeEnter("History")</submenu>
<submenu title="$$37068$" accelerator="">ModeEnter("Options")</submenu>
<submenu title="" separator=""/>
<submenu title="$$42364$" accelerator="">renderWindow(1)</submenu>
<submenu title="$$42365$" accelerator="">renderWindow(0)</submenu>
<submenu title="" separator=""/>
<submenu title="" separator=""/>
<submenu title="XS Debugger" accelerator="A">gadgetToggle("XSDebugger")</submenu>
<submenu title="AI Debug Info" accelerator="A">gadgetUnreal("MoreTool1") gadgetreal("MoreTool2") gadgetreal("MoreTool3") gadgetUnReal("AIDebug1") gadgetReal("AIDebug2") gadgetFlash("AIDebug2") AIDebugInfoToggle</submenu>
<submenu title="AI Debug Info Object" accelerator="A">uiShowAIDebugInfoKBUnit(-1)</submenu>
<submenu title="" separator=""/>
<submenu title="$$22360$" accelerator="">gadgetToggle("txtBox")</submenu>
<submenu title="$$22345$" accelerator="">gadgetToggle("tgvUI")</submenu>
<submenu title="$$22386$" accelerator="">gadgetToggle("portPict")</submenu>
</submenu>
</gadget>
<String _locID="20250" symbol="cStringMarketCantBuy">您没有足够的%s来购买它!</String> <String _locID="20251" symbol="cStringMarketCantSell">您没有足够的%s可出售!</String> <String _locID="20252">文件</String> <String _locID="20253">另存新档</String> <String _locID="20254">建造场景</String> <String _locID="20255">画面截取</String> <String _locID="20256">战役建置器</String> <String _locID="20259">回到主选单</String> <String _locID="20260">复原</String> <String _locID="20261">取消复原</String> <String _locID="20262">复制单位</String> <String _locID="20263">贴上单位</String> <String _locID="20264">复制地形</String> <String _locID="20265">贴上地形</String> <String _locID="20266">玩家资料</String> <String _locID="20267">剧情资料</String> <String _locID="20268">剧情摘要</String> <String _locID="20269">游戏测试剧情</String> <String _locID="20270">禁用的单位</String> <String _locID="20271">游戏世界</String> <String _locID="20272">照明...</String> <String _locID="20273">地图大小...</String> <String _locID="20274">地图高度...</String> <String _locID="20275">地形</String> <String _locID="20276">水域工具</String> <String _locID="20277">编辑水域工具</String> <String _locID="20278">峡谷/悬崖工具</String> <String _locID="20279">森林工具</String> <String _locID="20280">树丛设定</String> <String _locID="20281">物件</String> <String _locID="20282">放置对象...</String> <String _locID="20283">调整对象位置</String>
这两张是真截图。
<String _locID="42258">精锐手枪骑兵</String>
<String _locID="42259">精锐龙骑兵</String>
<String _locID="42260">精锐骑射手</String>
<String _locID="42261">队伍大小:</String>
<String _locID="42262">游戏类型:</String>
<String _locID="42263">主城过滤器:</String>
<String _locID="42264" symbol="cStringAppTitle">帝国时代 III 战争酋长</String>
<String _locID="42265" symbol="cStringLuaFolder">My Games\Age of Empires 300\</String>
<String _locID="42266"/>
<String _locID="42267">帝国武装快船</String>
<String _locID="42268">搜索互设为好友的好友。</String>
<String _locID="42269">搜索战队成员。</String>
<String _locID="42270">开始搜索。</String>
<String _locID="42271">选取您喜欢的队伍大小。</String>
<String _locID="42272">选取您喜欢的游戏类型。</String>
<String _locID="42273">选取您想要搜索的主城等级范围。</String>
<String _locID="42274">记录这个游戏。</String>
<String _locID="42275">取消搜索,并回到设定窗口。</String>
<String _locID="42276" symbol="cStringAIPersonalityTaken">您选择的计算机角色已经被使用了。</String>
<String _locID="42277">选择</String>
<String _locID="42278">不套用</String>