<Tech name ='Age0British' type ='Normal'> <DBID>232</DBID> <Status>UNOBTAINABLE</Status> <Flag>Shadow</Flag> <Effects> <Effect type ='TechStatus' status ='obtainable'>TechModdingTutorial</Effect> <Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'> <Target type ='ProtoUnit'>Explorer</Target></Effect> <Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'> <Target type ='ProtoUnit'>TownCenter</Target></Effect> <Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'> <Target type ='ProtoUnit'>Hussar</Target></Effect> <Effect type ='TechStatus' status ='obtainable'>RGRedcoats</Effect> <Effect type ='TechStatus' status ='active'>AAStandardStartingTechs</Effect> <Effect type ='TechStatus' status ='obtainable'>VeteranHussars</Effect> <Effect type ='TechStatus' status ='obtainable'>ChurchStandingArmy</Effect> <Effect type ='TechStatus' status ='obtainable'>ChurchThinRedLine</Effect> <Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'> <Target type ='ProtoUnit'>Sheep</Target></Effect> <Effect type ='TechStatus' status ='obtainable'>RGLifeGuardHussars</Effect> <Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'> <Target type ='ProtoUnit'>Mill</Target></Effect> <Effect type ='TechStatus' status ='obtainable'>VeteranMusketeers</Effect> <Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'> <Target type ='ProtoUnit'>Musketeer</Target></Effect> <Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'> <Target type ='ProtoUnit'>Manor</Target></Effect> <Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'> <Target type ='ProtoUnit'>Settler</Target></Effect> <Effect type ='TechStatus' status ='obtainable'>GuardGrenadiers</Effect> <Effect type ='TechStatus' status ='obtainable'>VeteranGrenadiers</Effect> <Effect type ='TechStatus' status ='obtainable'>GuardDragoons</Effect> <Effect type ='TechStatus' status ='obtainable'>VeteranPikemen</Effect> <Effect type ='TechStatus' status ='obtainable'>VeteranLongbowmen</Effect> <Effect type ='TechStatus' status ='obtainable'>ImperialDragoons</Effect> <Effect type ='TechStatus' status ='obtainable'>ImperialRedcoat</Effect> <Effect type ='TechStatus' status ='obtainable'>ImperialLifeGuard</Effect> <Effect type ='TechStatus' status ='obtainable'>ImperialGrenadiers</Effect> <Effect type ='Data' action ='Spawn' amount ='1.00' subtype ='ActionEnable' relativity ='Absolute'> <Target type ='ProtoUnit'>Manor</Target></Effect> <Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'> <Target type ='ProtoUnit'>Capitol</Target></Effect> <Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'> <Target type ='ProtoUnit'>Falconet</Target></Effect> <Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'> <Target type ='ProtoUnit'>ArtilleryDepot</Target></Effect> <Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'> <Target type ='ProtoUnit'>Stable</Target></Effect> <Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'> <Target type ='ProtoUnit'>Barracks</Target></Effect> <Effect type ='TechStatus' status ='obtainable'>ChurchBlackWatch</Effect> <Effect type ='TechStatus' status ='obtainable'>PoliticianAdmiral</Effect> <Effect type ='TechStatus' status ='obtainable'>PoliticianGeneralBritish</Effect> <Effect type ='TechStatus' status ='obtainable'>PoliticianPresidente</Effect> <Effect type ='TechStatus' status ='obtainable'>PoliticianAdventurerBritish</Effect> <Effect type ='TechStatus' status ='obtainable'>PoliticianNaturalist</Effect> <Effect type ='TechStatus' status ='obtainable'>PoliticianTycoon</Effect> <Effect type ='TechStatus' status ='obtainable'>PoliticianViceroyBritish</Effect> <Effect type ='TechStatus' status ='obtainable'>PoliticianGovernor</Effect> <Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'> <Target type ='ProtoUnit'>Plantation</Target></Effect> <Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'> <Target type ='ProtoUnit'>TradingPost</Target></Effect> <Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'> <Target type ='ProtoUnit'>Outpost</Target></Effect> <Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'> <Target type ='ProtoUnit'>Dock</Target></Effect> <Effect type ='TechStatus' status ='active'>XPTrickle</Effect> <Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'> <Target type ='ProtoUnit'>Market</Target></Effect> <Effect type ='TechStatus' status ='obtainable'>ChurchRogersRangers</Effect> <Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'> <Target type ='ProtoUnit'>Arsenal</Target></Effect> <Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'> <Target type ='ProtoUnit'>CWallGate</Target></Effect> <Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'> <Target type ='ProtoUnit'>LivestockPen</Target></Effect> <Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'> <Target type ='ProtoUnit'>WallStraight5</Target></Effect> <Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'> <Target type ='ProtoUnit'>WallConnector</Target></Effect> <Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'> <Target type ='ProtoUnit'>WallStraight2</Target></Effect> <Effect type ='TechStatus' status ='obtainable'>UnlockPoliticianKingsMusketeerBritish</Effect> <Effect type ='TechStatus' status ='obtainable'>UnlockPoliticianEngineerBritish</Effect> <Effect type ='TechStatus' status ='obtainable'>UnlockPoliticianGentlemanPirateBritish</Effect> <Effect type ='TechStatus' status ='obtainable'>UnlockPoliticianMohawkStatesmanBritish</Effect> <Effect type ='TechStatus' status ='obtainable'>UnlockPoliticianPhilosopherPrinceBritish</Effect> <Effect type ='TechStatus' status ='obtainable'>UnlockPoliticianBishopBritish</Effect> <Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'> <Target type ='ProtoUnit'>Pikeman</Target></Effect> <Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'> <Target type ='ProtoUnit'>Longbowman</Target></Effect> <Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'> <Target type ='ProtoUnit'>Church</Target></Effect> <Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'> <Target type ='ProtoUnit'>FieldHospital</Target></Effect> <Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'> <Target type ='ProtoUnit'>FishingBoat</Target></Effect> <Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'> <Target type ='ProtoUnit'>Priest</Target></Effect> <Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'> <Target type ='ProtoUnit'>Culverin</Target></Effect> <Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'> <Target type ='ProtoUnit'>Mortar</Target></Effect> <Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'> <Target type ='ProtoUnit'>Grenadier</Target></Effect> <Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'> <Target type ='ProtoUnit'>Dragoon</Target></Effect> <Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'> <Target type ='ProtoUnit'>Monitor</Target></Effect> <Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'> <Target type ='ProtoUnit'>Frigate</Target></Effect> <Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'> <Target type ='ProtoUnit'>Galleon</Target></Effect> <Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'> <Target type ='ProtoUnit'>Caravel</Target></Effect> <Effect type ='Data' amount ='-1.00' subtype ='AllowedAge' relativity ='Absolute'> <Target type ='ProtoUnit'>ArtilleryDepot</Target></Effect> <Effect type ='TechStatus' status ='obtainable'>Bayonet</Effect> <Effect type ='TechStatus' status ='active'>Levy</Effect> <Effect type ='Data' action ='SpawnRocket' amount ='1.00' subtype ='ActionEnable' relativity ='Absolute'> <Target type ='ProtoUnit'>Factory</Target></Effect> <Effect type ='TechStatus' status ='obtainable'>ImperialRocket</Effect> <Effect type ='TechStatus' status ='obtainable'>ImperialFieldGun</Effect> <Effect type ='TechStatus' status ='obtainable'>FieldGun</Effect> <Effect type ='TechStatus' status ='obtainable'>VeteranDragoonsShadow</Effect> <Effect type ='TechStatus' status ='obtainable'>ImperialManOWar</Effect> <Effect type ='TechStatus' status ='obtainable'>ImperialMonitors</Effect> <Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'> <Target type ='ProtoUnit'>Saloon</Target></Effect> <Effect type ='TechStatus' status ='obtainable'>XPRevolutionLouverture</Effect> <Effect type ='TechStatus' status ='obtainable'>XPRevolutionWashington</Effect> <Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'> <Target type ='ProtoUnit'>xpPetard</Target></Effect> <Effect type ='TechStatus' status ='obtainable'>IncendiaryGrenades</Effect> <Effect type ='TechStatus' status ='obtainable'>ImperialHorseArtillery</Effect> <Effect type ='TechStatus' status ='obtainable'>HeavyHorseArtillery</Effect> <Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'> <Target type ='ProtoUnit'>xpHorseArtillery</Target></Effect> <Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'> <Target type ='ProtoUnit'>xpSpy</Target></Effect> <Effect type ='TechStatus' status ='obtainable'>ShipHowitzers</Effect> </Effects> </Tech>