<?xml version="1.0"?>
<Proto version ='4'>
<Unit id ='0' name ='InvisibleProjectile'>
<DBID>20</DBID>
<DisplayNameID>22885</DisplayNameID>
<EditorNameID>22890</EditorNameID>
<ObstructionRadiusX>0.1000</ObstructionRadiusX>
<ObstructionRadiusZ>0.1000</ObstructionRadiusZ>
<MaxVelocity>60.0000</MaxVelocity>
<MovementType>air</MovementType>
<AnimFile>effects\projectiles\musket_ball.xml</AnimFile>
<Lifespan>2.0000</Lifespan>
<LOS>0.0000</LOS>
<UnitType>EmbellishmentClass</UnitType>
<UnitType>Projectile</UnitType>
<Flag>NoIdleActions</Flag>
<Flag>NonCollideable</Flag>
<Flag>DestroyProjectile</Flag>
<Flag>DoNotCreateUnitGroupAutomatically</Flag>
<Flag>NoBloodOnDeath</Flag>
<Flag>NotSearchable</Flag>
<Flag>Projectile</Flag>
<Flag>NoTieToGround</Flag>
<Flag>DoNotShowOnMiniMap</Flag>
<Flag>NotSelectable</Flag>
<Flag>DoNotDieAtZeroHitpoints</Flag>
<Flag>NoHPBar</Flag>
<Flag>NonAutoFormedUnit</Flag>
<Flag>DontRotateObstruction</Flag>
<Flag>AdjustPositionOnTerrainCollision</Flag>
<Flag>NotPlayerPlaceable</Flag>
<Flag>Invulnerable</Flag>
<Flag>NoUnitAI</Flag>
<Flag>InvulnerableIfGaia</Flag>
</Unit>
<Unit id ='1462' name ='ypBlockhouseWagon'>
<DBID>2141</DBID>
<DisplayNameID>70486</DisplayNameID>
<EditorNameID>70487</EditorNameID>
<ObstructionRadiusX>0.9900</ObstructionRadiusX>
<ObstructionRadiusZ>0.9900</ObstructionRadiusZ>
<FormationCategory>Protected</FormationCategory>
<MaxVelocity>4.0000</MaxVelocity>
<MaxRunVelocity>6.0000</MaxRunVelocity>
<MovementType>land</MovementType>
<TurnRate>5.0000</TurnRate>
<AnimFile>units\trade\supply_cart\supply_cart_outpost.xml</AnimFile>
<ImpactType>Wood</ImpactType>
<Icon>units\trade\outpost_wagon_icon_64x64</Icon>
<PortraitIcon>units\trade\outpost_wagon_portrait</PortraitIcon>
<RolloverTextID>70485</RolloverTextID>
<ShortRolloverTextID>70484</ShortRolloverTextID>
<InitialHitpoints>250.0000</InitialHitpoints>
<MaxHitpoints>250.0000</MaxHitpoints>
<LOS>18.0000</LOS>
<ProjectileProtoUnit>InvisibleProjectile</ProjectileProtoUnit>
<UnitAIType>Civilian</UnitAIType>
<TrainPoints>60.0000</TrainPoints>
<Bounty>60.0000</Bounty>
<CarryCapacity resourcetype ='Food'>1.0000</CarryCapacity>
<CarryCapacity resourcetype ='Wood'>1.0000</CarryCapacity>
<CarryCapacity resourcetype ='Gold'>1.0000</CarryCapacity>
<AllowedAge>0</AllowedAge>
<Armor type ='Siege' value ='0.2000'></Armor>
<UnitType>LogicalTypeMinimapFilterEconomic</UnitType>
<UnitType>LogicalTypeHealed</UnitType>
<UnitType>LogicalTypeHandUnitsAutoAttack</UnitType>
<UnitType>LogicalTypeGarrisonInShips</UnitType>
<UnitType>LogicalTypeRangedUnitsAutoAttack</UnitType>
<UnitType>LogicalTypeVillagersAttack</UnitType>
<UnitType>LogicalTypeHandUnitsAttack</UnitType>
<UnitType>LogicalTypeRangedUnitsAttack</UnitType>
<UnitType>AbstractWagon</UnitType>
<UnitType>ConvertsHerds</UnitType>
<UnitType>CannotConvertHill</UnitType>
<UnitType>HasBountyValue</UnitType>
<UnitType>CountsTowardEconomicScore</UnitType>
<UnitType>ValidIdleVillager</UnitType>
<UnitType>Economic</UnitType>
<UnitType>UnitClass</UnitType>
<UnitType>Unit</UnitType>
<Train row ='0' page ='6' column ='0'>Blockhouse</Train>
<Flag>CollidesWithProjectiles</Flag>
<Flag>ApplyHandicapTraining</Flag>
<Flag>CorpseDecays</Flag>
<Flag>ShowGarrisonButton</Flag>
<Flag>DontRotateObstruction</Flag>
<Flag>ObscuredByUnits</Flag>
<Flag>DeadReplacementWhenDestroyed</Flag>
<Flag>ConstrainOrientation</Flag>
<Flag>OrientUnitWithGround</Flag>
<Flag>Tracked</Flag>
<Command page ='10' column ='0'>Garrison</Command>
<Command page ='10' column ='1'>Stop</Command>
<Command page ='10' column ='2'>Delete</Command>
<Tactics>coveredwagon.tactics</Tactics>
<ProtoAction>
<Name>Build</Name>
<Rate type ='WarHut'>2.000000</Rate>
<Rate type ='Blockhouse'>2.000000</Rate>
<Rate type ='Outpost'>2.000000</Rate>
<Rate type ='YPOutpostAsian'>2.000000</Rate>
</ProtoAction>
</Unit>
</Proto>
<!-- 现在懂什么是精简的xml没? -->