<?xml version="1.0" encoding="utf-8"?>

<protounitsounddef>
	<protounit name="Nepgear">
		<soundtype name="Select">
			<soundset name="NepgearSelect"/>
		</soundtype>
		<soundtype name="Grunt">
			<soundset name="NepgearGrunt"/>
		</soundtype>
		<soundtype name="Death">
			<soundset name="NepgearDeath"/>
		</soundtype>
		<soundtype name="Creation">
			<soundset name="NepgearRevived"/>
		</soundtype>
		<soundtype name="Acknowledge">
			<targetlogic>
				<choice name="default">
					<soundset name="NepgearAcknowledge"/>
				</choice>
				<choice name="Gaia">
					<soundset name="NepgearAcknowledge"/>
				</choice>
				<choice name="Tree">
					<soundset name="NepgearAcknowledge"/>
				</choice>
				<choice name="enemy">
					<soundset name="NepgearAttack"/>
				</choice>
				<choice name="Huntable">
					<soundset name="NepgearAcknowledge"/>
				</choice>
			</targetlogic>
		</soundtype>
		<soundtype name="KnockOut">
			<soundset name="NepgearDisabled"/>
		</soundtype>
		<soundtype name="KnockOutRevived">
			<soundset name="NepgearRevived2"/>
		</soundtype>
		<soundtype name="Ransomed">
			<soundset name="NepgearRevived2"/>
		</soundtype>
		<soundtype name="Claim">
			<soundset name="NepgearClaim"/>
		</soundtype>
	</protounit>
</protounitsounddef>