
	<Unit id='1588' name='Nepgear'>
		<DBID>42</DBID>
		<DisplayNameID>09866</DisplayNameID>
		<EditorNameID>09865</EditorNameID>
		<PopulationCount>1</PopulationCount>
		<ObstructionRadiusX>0.2900</ObstructionRadiusX>
		<ObstructionRadiusZ>0.2900</ObstructionRadiusZ>
		<FormationCategory>Ranged</FormationCategory>
		<MaxVelocity>6.000000</MaxVelocity>
		<MaxRunVelocity>8.00000</MaxRunVelocity>
		<MovementType>land</MovementType>
		<TurnRate>18.0000</TurnRate>
		<AnimFile>HyperdimensionNeptunia\Nepgear\Nepgear.xml</AnimFile>
		<ImpactType>Flesh</ImpactType>
		<PhysicsInfo>dude</PhysicsInfo>
		<Icon>HyperdimensionNeptunia\Nepgear\Nepgear_icon</Icon>
		<PortraitIcon>HyperdimensionNeptunia\Nepgear\Nepgear_portrait</PortraitIcon>
		<RolloverTextID>09864</RolloverTextID>
		<ShortRolloverTextID>09863</ShortRolloverTextID>
		<InitialHitpoints>5000.0000</InitialHitpoints>
		<MaxHitpoints>5000.0000</MaxHitpoints>
		<LOS>32.0000</LOS>
		<ProjectileProtoUnit>InvisibleProjectile</ProjectileProtoUnit>
		<AutoAttackRange>30.0000</AutoAttackRange>
		<UnitAIType>HandCombative</UnitAIType>
		<TrainPoints>90.0000</TrainPoints>
		<Bounty>1500.0000</Bounty>
		<BuildBounty>1500.0000</BuildBounty>
		<Cost resourcetype='Gold'>100.0000</Cost>
		<Cost resourcetype='Fame'>100.0000</Cost>
		<AllowedAge>0</AllowedAge>
		<Rechargetime>10.0000</Rechargetime>
		<Armor type='Ranged' value='0.5000'/>
		<UnitType>TestClass</UnitType>
		<UnitType>LogicalTypeHealed</UnitType>
		<UnitType>LogicalTypeValidSharpshoot</UnitType>
		<UnitType>LogicalTypeNeededForVictory</UnitType>
		<UnitType>LogicalTypeHandUnitsAutoAttack</UnitType>
		<UnitType>LogicalTypeLandMilitary</UnitType>
		<UnitType>LogicalTypeScout</UnitType>
		<UnitType>LogicalTypeValidSPCUnitsDeadCondition</UnitType>
		<UnitType>LogicalTypeGarrisonInShips</UnitType>
		<UnitType>LogicalTypeRangedUnitsAutoAttack</UnitType>
		<UnitType>LogicalTypeVillagersAttack</UnitType>
		<UnitType>LogicalTypeHandUnitsAttack</UnitType>
		<UnitType>LogicalTypeRangedUnitsAttack</UnitType>
		<UnitType>LogicalTypeMinimapFilterMilitary</UnitType>
		<UnitType>ConvertsHerds</UnitType>
		<UnitType>AbstractRangedInfantry</UnitType>
		<UnitType>AbstractCavalryInfantry</UnitType>
		<UnitType>CountsTowardMilitaryScore</UnitType>
		<UnitType>HasBountyValue</UnitType>
		<UnitType>Ranged</UnitType>
		<UnitType>Unit</UnitType>
		<UnitType>Hero</UnitType>
		<UnitType>UnitClass</UnitType>
		<UnitType>Military</UnitType>
		<unittype>MythUnit</unittype>
		<UnitType>AbstractInfantry</UnitType>
		<Flag>CollidesWithProjectiles</Flag>
		<Flag>ApplyHandicapTraining</Flag>
		<Flag>NotDeleteable</Flag>
		<Flag>KnockoutDeath</Flag>
		<Flag>CorpseDecays</Flag>
		<Flag>ShowGarrisonButton</Flag>
		<Flag>DontRotateObstruction</Flag>
		<Flag>AlwaysFullColorAsCursor</Flag>
		<Flag>ObscuredByUnits</Flag>
		<Flag>AreaDamageConstant</Flag>
		<Flag>ExperienceUnit</Flag>
		<Flag>OrientUnitWithGround</Flag>
		<Flag>GodPowerExclusion</Flag>
		<Flag>Tracked</Flag>
		<Command page='10' column='2'>Delete</Command>
		<Command page='10' column='1'>Stop</Command>
		<Command page='10' column='0'>Garrison</Command>
		<Command page='11' column='0'>Abilities</Command>
		<Tactics>Nepgear.tactics</Tactics>
		<ProtoAction>
			<Name>BuildingAttack</Name>
			<Damage>30.000000</Damage>
			<DamageType>Siege</DamageType>
			<MaxRange>12.000000</MaxRange>
			<ROF>3.000000</ROF>
		</ProtoAction>
		<ProtoAction>
			<Name>HandAttack</Name>
			<Damage>30.000000</Damage>
			<DamageType>Magic</DamageType>
			<ROF>1.500000</ROF>
			<DamageBonus type='AbstractHeavyInfantry'>2.000000</DamageBonus>
			<DamageBonus type='AbstractLightCavalry'>2.000000</DamageBonus>
			<DamageBonus type='xpEagleKnight'>2.000000</DamageBonus>
			<DamageBonus type='xpCoyoteMan'>0.750000</DamageBonus>
			<DamageBonus type='AbstractCavalry'>0.750000</DamageBonus>
		</ProtoAction>
		<ProtoAction>
			<Name>MirageDance</Name>
			<Damage>150.000000</Damage>
			<DamageType>Magic</DamageType>
			<ROF>2.500000</ROF>
			<DamageCap>500.000000</DamageCap>
			<DamageArea>3.000000</DamageArea>
			<DamageFlags>GAIAEnemy</DamageFlags>
		</ProtoAction>
		<ProtoAction>
			<Name>SlashWave</Name>
			<Damage>100.000000</Damage>
			<DamageType>Magic</DamageType>
			<MinRange>4.000000</MinRange>
			<MaxRange>15.000000</MaxRange>
			<ROF>1.000000</ROF>
			<DamageBonus type='Unit'>2.000000</DamageBonus>
			<DamageCap>500.000000</DamageCap>
			<DamageArea>1.000000</DamageArea>
		</ProtoAction>
	</Unit>