This class represents a key-value pair.
 
  These are the mappings used by AoM to store game data:
  
        - string[] PlayerList
 
        - string GameName
 
        - int NumGamePlayers
 
        - string ChatChannelName
 
        - int TeamConfiguration
 
        - int MapSize //0=normal, 1=large
 
        - int GameType //0=sup, 1=conquest, 2=lightning, 3=dm, 4=restore, 5=custom
 
        - int Handicap //0=none, 1=free, 2=fair
 
        - string MapType
 
        - bool Visibility //true = revealed
 
        - int WorldResources //There used to be scarce, abundant, etc. resouces options, now irrelevant.
 
        - bool TeamSharedResources
 
        - bool TeamSharedPopulation
 
        - bool LockedTeams
 
        - bool AllowCheats
 
        - bool RecordGame
 
        - bool CoOpGame
 
        - int RestrictPauses //num pauses
 
        - int ServerPing
 
        - int AverageRating
 
        - bool PreferLanguage
 
        - int LanguageRegion
 
        - int MachineSpec
 
        - bool IsMapSet