public class DirectoryConfig
extends Object
| Modifier and Type | Field and Description | 
|---|---|
string | 
animDir
Specifies what anim directory the game will use. 
 | 
string | 
copyUpDirectory  | 
string | 
defaultScenarioDir
Defines the default scenario folder to use for load/save. 
 | 
string | 
mpAutoSaveFilenameTemplate
Defines the autosaved filename layout. 
 | 
string | 
prFilter
Defines the XML file that contains the wordfilter definitions. 
 | 
string | 
soundDir
Specifies what sound directory the game will use. 
 | 
string | 
XmlTechFile
The XML file that defines the technologies. 
 | 
string | 
XmlTechTree
The XML file that defines the techtree. 
 | 
public string animDir
public string copyUpDirectory
public string defaultScenarioDir
public string prFilter
public string mpAutoSaveFilenameTemplate
public string soundDir
public string XmlTechFile
public string XmlTechTree