public abstract class VictoryConditions
extends Object
| Modifier and Type | Method and Description | 
|---|---|
void | 
vcCheckConquestVictory()
Checks if a player has no more units marked with "LogicalTypeNeededForVictory". 
 | 
void | 
vcCheckSettlementVictory(int countdown)
Checks if 1 team has claimed all town centers, and fires a counter with given duration. 
 | 
int | 
vcGetGameplayMode()
Returns the current gameplay modeID. 
 | 
void | 
vcStartOrUpdateWonderTimer(int player,
                          string building,
                          int countdown)
Looks for wonder timers to start. 
 | 
public void vcCheckConquestVictory()
public void vcCheckSettlementVictory(int countdown)
countdown - the duration of the countdownpublic void vcStartOrUpdateWonderTimer(int player,
                                       string building,
                                       int countdown)
player - the player to be checked for wonders.building - the protoname for a wonder ("wonder")countdown - the duration of the countdownpublic int vcGetGameplayMode()