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[资料] Age of Empires III Settings

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发表于 2019-10-17 15:53:24 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式
AdvancedFormationUI: Don't use this. Ever.
aiBreakAtStart: if defined, breaks the XS Debugger at the start of main().
AIRenderOpportunities: Turns on special rendering for the opportunity array.
Airfields: Enable airfield support.
aiShowBPValueText: shows the Building placement values over each position.
AIStatementsAsChat: make AI Prompts that are statments show up as chats instead
AIvsAI: If defined SP RM games will make player1 an AI.
alignResources: aligns resource placement in the editor.
alphaObscuredUnits: render obscured units with alpha on.
alphaObscuringUnits: render obscuring units with alpha on.
AlwaysActive: If defined, the game will remain active even when it doesn't have focus
alwaysLogSync:
AlwaysPlotSquads: Turns on continuous squad plotting for debugging. Don't use this. Ever.
alwaysUseEasyDragMilitary: Selects military units and leaves other units unselected in a drag select.
AttackNotificationAlpha: Attack notification alpha.
AttackNotificationDist: Attack notification size.
AttackNotificationTime: Attack notification time.
AutomaticFormationDestDecalTimeout: How long the formation destination decal stays onscreen.
AutomaticFormationOutline: Controls how selection outlines are displayed.
AutomaticFormations: Don't use this. Ever.
AutomaticFormationSelection: Don't use this. Ever.
autoPatchFile: autopatch file name
autoPatchMaxPacketSize: autopatch max download packet size
autoPatchRetryCount: autopatch retry count
autoPatchRetryDelay: autopatch retry delay in milliseconds
autoPatchURL: autopatch URL
AutoSaveScenario:
AutoScreenshotOnly:
ballisticFriendlyDamage: Allows projectiles to do friendly fire.  Must have ballisticCollateralDamage turned on to work.
BallisticHeightBonusPercent: percent to increase/decrease damage based on relative height in meters between attacker/defender
BallisticPhysicsFadeDelay: Sets the time until physics-ified ballistics start fading out.
ballisticPrecalcHits: Determines if we precalculate whether or not a projectile hits its target
BallisticSync:
bandwidthCL:
battleCries: Turns battle cries on/off.
bookmarkinterval: time in seconds between auto creating record game bookmarks
broadcasterCL:
BroadenMPSearchOption:
brushMaxSize: the maximum size of a brush in the editor
brushMinSize: the minimum size of a brush in the editor
brushTimeScale: set brush time scaling.
buildColonyWalls: Allows auto creation of colony wall.
CameraMinimapRadius:
cameraMovementLock: Prevents the camera from being moved
CBC: Turns CBC on.  Don't use this. Ever.
CBCAnim: CBC Anim value.  Don't use this. Ever.
chatDuration: how long recived chats stay on screen
CircleSelectClickSize: Circle selection click size.
CircleSelectDelayTime: Circle selection delay time.
CircleSelectDrawMax: Draw max circle selection size.
CircleSelectHover: Use circle selection circle to calculate hover object.
CircleSelection: Enable circle selection.
CircleSelectMaxRate: Circle selection max grow rate.
CircleSelectMaxResize: Max resize of circle selection.
CircleSelectMaxSize: Max circle selection size.
CircleSelectRate: Circle selection grow rate.
CircleSelectRateAccel: Circle selection grow acceleration rate.
CircleSelectResizeRate: Cirle selection resize rate.
CircleSelectSize: Base circle selection size.
circularWorld: Turns on circular world and minimap
clamshell: Enables clamshell ragdolls.
cliffsidePaint: Turns on/off ability to paint cliff sides and edges
CloseLogOnWrite:
colonyPlotDebug:
colonyPlotSize: The plot size of colony buildings
colonyWallBufferTiles: Push walls out this many tiles from colony buildings
colorXFormHighlight: make selection highlight color transform
combatComparison: combat comparison mode
CommandPanelTime1: Temp config for gamepad interacting with command panel.
CommandPanelTime2: Temp config for gamepad interacting with command panel.
commandSync:
commSync:
connectivityCL:
copyUpDirectory:
CrowdNeighborDistance: Max distance between neighbors within a crowd.
DamageMod: Damage modifier.  Don't use this. Ever.
deathmatchAgeGPTime: increased time penalty per age for GP in deathmatch
deathmatchBaseGPTime: min time to get a GP in deathmatch
DebugCBC: Turns CBC Debugging on.  Don't use this. Ever.
debugRandomMaps: allows debugger to pop up on errors when generating random maps
DefaultButtonSound:
DefaultFont: Specifies the default font.
defaultHintsONDiffLevel: The difficulty level at which to turn hints on by default
defaultScenarioDir: defines the default scenario folder to use for load/save
DelayScrollingAngle: The angle difference you have to push the gamepad stick to break the scroll delay.
disableAllSync:
disableBuildingSnap: disbles the helpful auto-placement of near-misses on buildings
disableESOProfile: toggles the use of ESO for storing the player profile
DisableHCShipmentVisual: Disables spawning of units when selecting shipment in homecity.
DisableIconChat: Disables the icon chat dialog.
disableMidUpdateRender: Turn off the distributed update rendering.
DisableNewHCPathing: Disables new home city pathing.
disableTriggerEcho: disables all trigger-echo outputs
displayon:
displaytype:
DoNotShowNewYearDialog: Used to turn off the display of the NewYear dialog.
DoNotShowVPStartDialog: Used to turn off the initial display of the VP dialog.
DoNotShowWorldToolTips: Turns on/off the drawing of world tool tips.
DontCheckUnsupported: Don't try to detect unsupported systems.
dontDetectNAT: Doth we not detect NAT addresses?
dontMeterWorkCommands:
DontPauseWhenLosingFocus: If defined, the game will not pause when it loses focus.
dontStoreHC: Disables storing of the home city after a game.
DrawBallisticTargetPositions: use this for TargetGround-type units to see where they're aiming their projectiles
drawEditorUnits: toggles drawing of editor only units
drawHerdDebug: Draw the herd info for the selected unit.
dummyObjectSync:
enableCameraRotation: Enables the rotation of the camera
enableDamage: enable the damage and fire pass
enableDynamicMusic: Enables dynamic music
enableESOPT: Enable ESO Playtest features
enableIdleMilitaryBanner: Enables idle military banner
enableMPAutoSave: If defined, the game will auto save during a multiplayer game
enableWind: enable the wind manager
enableWorldTooltipClipRect: Enables the restricted screen space in which to draw world tooltips.
entityMovementSync:
ErodeBuildingFoundations: Makes building erode the terrain around them when they are placed.
experienceKillCap: The max number of kills that contribute to experience.
experienceMaxDamageBonus: The max amount of damage bonus for a fully experienced unit.
externalPort:
ExtraZoom:
ExtraZoomPercent:
fileTransferCL:
filterChat: chat is filtered for profanity
FinalReleaseSync:
flareMapDuration: how long to flares last on the minimap
FlareNotificationDist: Flare size.
FlareNotificationTime: Flare time.
flarePlayerColor: Minimap flares sent by a player are in their respective color.
flareQueueDuration: how long to flares last in minimap event queue
flashHitpointBarsOnDamage: Flash HP bar on any damaged unit
FlushLogOnWrite:
fog: Turns depth fog on.
fogColor: Sets depth fog color.
fogEnd: Sets depth fog ending (fully-fogged) distance.
foggedTOBs: Turns on/off visibility of terrain objects under blackmap
fogStart: Sets depth fog starting distance.
footprints:
forestClumpiness: controls the clumpiness of the forest
forestDensity: controls the density of the forest
forestUnderbrush: controls the underbrush of the forest
FormationOrientation: Turns on ability to set orientation of a formation.
foundationDamageFactor: foundations under attack have their damage adjusted by this factor.
fourOfAKind: Allows accelerator timer victory
fullAllSync:
fullCommLogs:
gameTimingCL:
gcBorderWidth: Sets width of gc border lines.
gruntPercent: how often grunts fire
guideInterval:
HCCameraPanTime: HC camera pan time in ms
HCCardModel: Added to not break old model while new model in development.
heightAdjust:
hideCircleFog: Hides the circular world fog
hideHcConfirmation: Hides the HC Tech Confirmation dialog
HidePopups: If defined, the in-game popups will not be displayed
hideTOBs: Toggle terrain detail object rendering on/off.
homecitycamera: Used to modify the home city camera.
hostPort: alternate host port
idleHealBonus: how much faster do we heal idle dudes?
ignoreChatEffects: Causes all chat effects to be ignored.
IgnoreColonyRules:
IgnoreConquestVictory: Don't check for the conquest victory type.
InGameButtonSound:
internalPort:
internetAddressServer: Sets the address of the address-grabbing-server for LAN/Direct IP modes
jpegScreenshotQuality: Sets quality of jpegs screenshots on a 0-100 scale
jpegScreenshots: Screenshots are jpegs if this is defined, targas if not
KBTimedStatFrequency: Sets the update frequency for gathering KBTimedStats, defaults to 5000ms.
LeaveVPEffectOn: Leaves the VP effect on after showing it the first time.
LightDirInterpQuanta: Light direction interpolation quanta
loadSavegameWithCurrentData: overrides embedded DB info in the savegame with current info
localWater: Toggles local water disturbances.
LogAIErrors:
lowLevelSyncCL:
LowPoly: Turns on low poly units.
machineName:
MarketCostDeltaBuy:
MarketCostDeltaSell:
MarketCostMax:
MarketCostMin:
MarketTradeFactor:
MaximumSquadSize: Don't use this. Ever.
MaxRandUpdate: parameter for variable yet fixed update system
MaxZoom:
megaPostLoadForceTextures:
MemoryStackHeapSize: Default Size of the memory stack heap
minimapCamera: show the camera position on the minimap
minimapIgnoreFog: Minimap does not draw fog.
minimapIgnoreLight: Minimap does not show lighting.
minimapNoRotate: determines whether the minimap is in rotation mode or fixed mode
MinRandUpdate: parameter for variable yet fixed update system
MinZoom:
MovementMod: Movement speed modifier.  Don't use this. Ever.
mpAutoSaveInterval: The frequency (in minutes) to auto save a multiplayer game
mpgameCL:
mpgamesettingsCL:
mpMatchmakingCL:
mpStorageCL:
newCliffs2: Turns on/off new diplaced cliffs
newCliffsCombineNormals: Turns on/off averaging normals across neighbor cliff pieces
NewColonyWall: Turns on new colony wall stuff, will go away soon.
NoAges: Toggles ages.
NoAmbientEffects: Turns off ambient effects
noAmbientSounds: disables ambient sounds
noAttackWarningSound: disables the attack warning sound
nochatsound:
NoDatabaseInSaveGames:
noExitYorN:
NoFloatyText: Disables rendering of in-world 'floaty' text.
NoHCAmbientSound: Disables home city ambient sounds.
NoHCRollover: Disables rollover popups in homecity.
noHighlight: disables unit highlighting
NoHitPointBars: Disables rendering of in-world hit point bars.
noIntroCinematics: suppresses intro cinematics on app start
noMinimap: suppresses creation of the minimap
noMinimapUpdates: causes all minimap updates to be ignored
nomipmap:
noMusic: Disables the music
noObscuredUnits: turns off obscured unit display
NoPregameAnythingIMeanIt:
noPregameScenario: supppresses cool attract mode pregame scenario.
noProtoListMeshes:
NormalZoom:
noVictorySounds: Disables the victory sounds in the game
noVideo: suppresses playing of all prerendered video
novpeffect: Used to turn off the display of VP effects.
noWander: Turns off animal wandering
NoWindHack: Disables wind hack on trees.
NumHCCards: defines the number Home City cards that can be played in a game.
ObMgrSync:
obscureOnlySelectedUnits: check only selected units when checking if unit is obscured.
OverrideAddress: Override your external internet address.
pathingSync:
perfCL:
PerimeterWalls: Enable perimeter wall support.
PlayerMaxCorpseCount:
playerSync:
PoliticianUI: Toggles Politician UI
Power: Toggles the showing of the Power and PowerRate in the F4 display.
PregameMusic: Pregame music file
primary:
rainIntensity: set how hard it is raining
randomConnectionFail:
randSync:
receiverCL:
RecordGame:
recordGameViewLock: toggle view lock when replaying a game
reflectionsBumpScaleRatio: ratio of the reflection bumpiness scale with the bumpiness of the water
RegenerationRate:
RegroupUnits: Turns Unit Regrouping on.
reliableConnCL:
RenderCBC: Turns CBC Rendering on.  Don't use this. Ever.
RenderSquadPlotter: Turns on squad plotter rendering. Don't use this. Ever.
renderWorldTooltipClipRect: Renders the restricted screen space in wihch to draw world tooltips.
RepairFactor:
RiverRandBreaks: used during river creation.
RiverRandOffset: used during river creation.
RiverWaypointRadius: used during river creation.
robustRollover: Turns on/off robust rollover
RunAsFastAsPossible: ignore realtime & always run updates.
scenarioNoCoveredWagon: Disables the send new covered wagon functionality in scenarios
screenShotHideCursor: Hides the cursor during a screenshot
screenShotHideUI: Hides the UI during a screenshot
ScrollExp: Scroll speed ramp up value.
ScrollFastSpeed: Fast gamepad scrolling speed.
ScrollMaxSpeed: Max regular gamepad scrolling speed.
ScrollRampPoint: The point to start ramping up the scroll rate to it's max speed (0.0 to 1.0).
ScrollRampSpeed: The scroll speed ramp up rate per second.
ScrollRateBase: Starting gamepad scroll rate as a percentage from 0.0 to 1.0.
ScrollRateGrow: Rate per second the gamepad scroll rate grows per second.
SelectionLimit: Don't use this. Ever.
selectionPixelError: defines the selection pixel error
SelectOnZoomToEvent: Set to have unit associated with an event selected when zooming to the event.
SeparateScoreComponents:
sessionCL:
sessionConnAddrCL:
sessionConnJoinCL:
ShadeChance:
ShadeDelay:
showAIEchoes: Controls whether or not AI echo messages are shown.
showAIOutput: Controls whether or not AI output messages are shown via coreOutput.
showAIResourceOutput: Controls whether or not the AI will spew out KB Resource messages.
showBattleUI: Displays the battle UI buttons in advanced mode.
ShowColonyArea: Shows colony area.
showColonySphere: Shows the colony sphere of influence when placing a TC.
showFPS: overlays the game screen with an FPS counter
ShowGrannyDebugStats: Shows the complete Granny Debug stats in the F2 display.
ShowGroupHealth: blah blah blah
showMilliseconds: shows time on the game clock down to millisecond precision.
showRolloverHelp: determines whether rollover help gadget is used
showScore:
showTime:
ShowTrainingPanel: Shows the training panel buttons on the UI in advanced mode.
SoooGood: ARROWED!!.
SortVPTeamDisplay: Sorts the VP Team Display from most to least.
spawnBirds: Don't walk under the trees.
squadSync:
startingResourceDelay: Sets the number of seconds of delay for the starting resources.
syncCL:
syncUpdateInterval:
TCUnbuildRadius: Unbuildable radius for TCs.
TCUnbuildRoadLength: Unbuildable radius for TC 'roads'.
TCUnbuildRoadRadius: Unbuildable radius for TC 'roads'.
TCUnbuildTerrain: Unbuildable terrain for TCs.
TCUnbuildUndoTerrain: Terrain to undo unbuildable area for TCs.
teamColorClothFlags: Allows the cloth flags to be team colored.
techDebugSync:
techSync:
terrainBump: Turns on terrain bump mapping
terrainGrid: turn terrain grid on/off
terrainGridMajorTick: sets the number of tiles between major ticks on the terrain grid
terrainGridMinorTick: toggles whether the terrain grid includes minor ticks
terrainLowLevelSync:
terrainTriList: Turns on trilists for terrain rendering
timeSyncCL:
timingCL:
TitanHandicap:
towerFoundationDamageFactor: foundations under attack from shooting buildings further have their damage adjusted by this factor.
tradeRouteVisibilityBuffer: Tiles of extra visibility around trade routes.
TrainBuildFeedback: governs whether the "unit built." messages didsplay
transportCL:
TributePenalty:
undoSpew: spew general undo info (ops in queue, etc.)
undoTerrainElevationSpew: spew detailed info about terrain elev undo.
undoTerrainPaintSpew: spew detailed info about terrain painting undo.
UnitAction:
UnitAI:
unitDebugSync:
unitDetailSync:
unitGroupSync:
unitSync:
unlockAllSPCScenarios: Unlocks all SPC scenarios for all campaigns
UnsupportedWebSite: Web site that gives help for unsupported systems.
updateAIs: Controls whether or not the CP AIs are updated.
useESOnline: toggles the use of ESO for matchmaking
useMinimapSmartUpdate: turn on dirty rect tracking in minimap
UseTCUnbuildTerrain: Toggle the use of unbuildable terrain around TC.
useTerrainHeightLimits: enable terrain height limits
validateChecksum: Validate my build checksum against the host's
viewLockInterpolate: toggle view lock interpolation when replaying a game
Visibility:
wallAttackTimeout: Time in seconds the colony wall must be free from attack for wall building/repair to be allowed.
waterAllowPaintDelta: DEBUG: epsilon that allows water to be painted on variable terrain heights
waterAlphaMaxDepth: depth where water alpha goes to max value
waterAlphaMaxValue: water alpha max value
waterAlphaMinDepth: depth where water alpha goes to min value
waterAlphaMinValue: water alpha min value
waterBetterFloodFill: WATER HACK: trying out a better flood fill
waterbump: toggle water bumpmapping
waterBumpScale: scale the bumpiness of the water
waterColorBlue: DEBUG: the blue color for water vertex Color painting.
waterColorGreen: DEBUG: the green color for water vertex Color painting.
waterColorPaint: DEBUG: for water vertex Color painting.
waterColorRed: DEBUG: the red color for water vertex Color painting.
waterColorScale: scale of the water color
waterdecal: toggle water decal
waterDeepColorBlue: DEBUG: the blue color for directly viewing water.
waterDeepColorGreen: DEBUG: the green color for directly viewing water.
waterDeepColorRed: DEBUG: the red color for directly viewing water.
waterEnv: toggle water environment map
waterEnvTrans: toggles whether water environment map is in transparency mode
waterEquilibrium: set the water equilibrium restore factor
waterFoamScale: scale of foam on water
waterForce: set the water force effect
waterFresnelBias: DEBUG: the bias of the Fresnel reflectivity termr.
waterFresnelScale: DEBUG: the scale of the Fresnel reflectivity termr.
waterLargeAngle: WATER HACK: large wave movement angle (degrees) -- must repaint water
waterLargeMaxAlpha: WATER HACK: large wave max alpha
waterLargeMinAlpha: WATER HACK: large wave min alpha
waterLargePeriod: WATER HACK: large wave fade period in secs
waterLargeSpeed: WATER HACK: large wave movement speed -- must repaint water
waterPaintArea: toggles painting water area vs just painting water.
waterPlaneOffset: DEBUG: distance the water plane is below the edge that created the water.
waterReflectionScale: scale of the water color
waterSmallAngle: WATER HACK: small wave movement angle (degrees) -- must repaint water
waterSmallMaxAlpha: WATER HACK: small wave max alpha
waterSmallMinAlpha: WATER HACK: small wave min alpha
waterSmallPeriod: WATER HACK: small wave fade period in secs
waterSmallSpeed: WATER HACK: small wave movement speed -- must repaint water
waterTest: WATER HACK: turn on water test hack
waterTexRotation: set rotation of water textures
waterTexScale: set tiling of water bump texture
waterTexScrollSpeed: set scroll speed of water
waterVelScale: set the water velocity scale factor
waveConcavityLimit: Max different to trigger concavity
waveConvexityLimit: Max different to trigger convexity
waveDensity: Number of waves per setion
waveFoam1ScrollSpeed: Scrolling speed of foam texture
waveFoam2ScrollSpeed: Scrolling speed of foam texture
waveFoamFadeInTime: Time it takes for foam to fade in
waveFoamFadeOutTime: Time it takes for foam to fade out
waveFoamMaxNormalizedWidth: Maximum width of foam strip (1.0f = wave length)
waveFoamNormalizedSpeed: Back speed of foam strip (1.0f = wave speed)
waveFoamStartNormalizedTime: Time when wave start to foam
waveMaxConcaveLength: Maximum wave length when in concave anchor
waveMaxFadeLength: Maximum length of the fade off at the ends of the wave
waveMaxHeight: Maximum wave height
waveMaxLength: Maximum wave length
waveMaxSpeed: Maximum crushing wave speed
waveMaxStartDistance: Maximum wave start distance (from shore)
waveMaxWidth: Maximum wave width
waveMinConcaveLength: Minimum wave length when in concave anchor
waveMinFadeLength: Minimum length of the fade off at the ends of the wave
waveMinHeight: Minimum wave height
waveMinLength: Minimum wave length
waveMinSpeed: Minimum crushing wave speed
waveMinStartDistance: Minimum wave start distance (from shore)
waveMinWidth: Minimum wave width
waveRecedeEndScale: Final scale of the recede strip
waveRecedeMotion: Indicates if the receding foam will move or not
waveRecedeTime: Time it takes for wave to recede
waveSectionLength: Length of shoreline section
waveVariance: Wave variance (deviation) from shoreline
windDebug: debug the wind
windyGrass: Toggles the effect of wind on layered grass.
wmCloudFreq: Sets cloud frequence.
wmCloudOctaves: Sets cloud octaves.
wmCloudPersistence: Sets cloud persistence.
wmClouds: Toggles cloud rendering in world map.
wmCloudTimeScale: Sets cloud time scale.
WorldSizeX: The size of the world in meters across the X direction
WorldSizeZ: The size of the world in meters across the Z direction
worldSync:
XMLTechFile:
xorAllSync:
ZoomSpeed: Adjusts the rate of camera zoom using the mouse wheel in game.
ZoomWheelDivisor: Divisor for the wheel rotation.
你们要相信我,我真的是萌新。
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